
Development Update #16
Transmogrification DLC, Combat System, Zombie AI, Story Part 2 and NPCVer. 3.1.0.4
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ *Hotkeys have been changed for some features, and new hotkeys have been added. This will reset all game settings, and we ask that you change your game settings again. We apologize for any inconvenience this may have caused. *The game has been updated and the official server is reset.[DLC]
- DLC added. Beginner Pack, Civilian Combatant Pack, White Collar Civilian Pack, Ghost Killer Pack, Wood Carving Doll Pack - Each DLC contains the following skins Beginner Pack: Beginner's Hat, Beginner's Outfit, Beginner's Gloves, Beginner's Shoes, Beginner's Doll, Beginner's Headphones Civilian Combatant Pack: Civilian Combatant's Hat, Civilian Combatant's Tank Top, Civilian Combatant's Gloves, Civilian Combatant's Boots, Civilian Combatant's Dog Tag White Collar Civilian Pack: White Collar Civilian's Hat, White Collar Civilian's Suit, White Collar Civilian's Gloves, White Collar Civilian's Shoes, White Collar Civilian's Watch Ghost Killer Pack: Ghost Killer's Mask, Ghost Killer's Jacket, Ghost Killer's Gloves, Ghost Killer's Boots, Ghost Killer's Bracelet, Ghost Killer's Lanton Wood Carving Doll Pack: Wood Carving Doll's Face, Wood Carving Doll's Body, Wood Carving Doll's Hand, Wood Carving Doll's Foot, Wood Carving Doll's Clockwork, Wood Carving Doll's Cloak, Wood Carving Doll's Wood Knife - By purchasing DLC, players can unlock skins that are used for mogrification. - Skins unlocked through DLC purchases can be used for an unlimited of mogrification.
[Transmogrification System]
- Mogrification have been added. - Mogrification use skin items. - Used skin items are removed. - Skin items can be earned by playing the game (the same as existing costumes). Existing costumes have been removed due to the addition of skin items. - Equipment with transmogrification applied can be checked via the Transmogrification Socket on the equipment. - The Transmogrification UI can be found in the game menu or on the Transmogrification Workbench in the Survivor Shelter.
[Combat System]
Weak Point - Added the Weak Point system. - When a zombie performs an attack or takes damage, it has a chance to reveal a Weak Point. - Weak Point can be attacked with Kick or Stab. - Zombies hit by a Weak Point will enter a groggy state. Giants and Unique Zombies do not become groggy. Kick - Kick has been added (Kick, Dropkick) - The damage of kick is scaled by the tier of the currently equipped weapon. - Kick or dropkick is performed based on the character's current speed. - Successfully hitting a Weak Point with a Kick increases your combo count. - When the combo count increases, you can use an enhanced kick, but can't use a dropkick. - The duration of the combo count is 30 seconds.






[Stroy]
- New story added. - Added a dungeon to the Western Grasslands area.

[NPC]
NPC - NPCs have been added to the world. NPCs can be encountered while progressing through the main story.





[Game Menu]
- Added the Game Menu UI. The Game Menu UI is where you can see all of the overall functionality in your game. - Some features are restricted and are unlocked under certain conditions. You can see how to unlock them by hovering over the feature.
[Resource Sharing]
- Resource sharing has been added. When performing interactions such as crafting and building you can use the materials present in your storage box. - Resource sharing is automatically enabled when building a storage box. For already built storage boxes, resource sharing is enabled. You can toggle the resource sharing feature to an enabled/disabled state by performing additional interactions on a built storage box. - Resource sharing has a range of 50 meters radius around the storage box. When entering building mode or equipping a tool (Claw Hammer, Wrench and Power Drill), a storage box with resource sharing enabled will be colored light blue. - In multiplayer, resource sharing is only possible if you are on the same team. - This feature is not available in some interactions. Disassembly, Reforging of Coil and Trap Modification Parts, Reassembly, Kiosk, Forge, Objects related to quests, etc.
[Game Systems]
General - Changed default number of players when creating a room (4 -> 8) - Added the ability to skip sequences that play during game progress (shortcut: space bar) - Changed feet to be visible when switching to first person camera. - Removed the defense stat that was used for the shield (it doesn't make much difference in actual performance as before). - Enabled the "No Research Lost Upon Dying" setting on Hard difficulty. (Games already saved will need to be manually changed via difficulty change). - Changed some items don't count towards the take all (Like quest items or books). - Added a tutorial system for basic maneuvers in the bunker.
[Game Balancing]
Combat Balancing - Player attack speed reduced - Player stamina recovery reduced, (18 -> 10) - Player's noise range has been increased - Ranged weapon stopping power has been changed. - Range attacks now apply a percentage of the attacker's damage (ex. Hammer) Status Balancing - Changed secondary options for stats Vitality: Attack Stamina Usage | Dodge Stamina Usage -> Attack/Dodge Stamina Usage | Max. HP Endurance: Damage Taken | Stamina Regeneration -> Satiety Reduction | Stamina Regeneration Judgment: HP Recovery from Items | Evasion Rate -> HP Recovery from Items | Protection Memory: Damage to trees, boulders and ore | Damage to Zombies -> Fishing Time | Damage to Zombies - Added 0.1 "HP Regeneration per Second" to character's base stats. - Reduced the amount of HP that can be gained from items, research, etc. for Damage Leeched and HP Regeneration. - Fixed options for some armor and accessory have been changed to Max. HP. - Added Max. HP to the random options for armor and accessory. - Reduced the value of random options on equipment (Element Reinforcement and stat increase options) - Increased HP Regeneration per Second of rest interaction. (1 -> 1.5) - The amount of experience required to level up has been increased overall. Zombie Balancing - Zombie damage and health increased (Damage: 0 to 30%, Health: 0 to 300%) - The health and damage multipliers applied to zombies based on their habitat area have been increased. - Reduced the amount of variation in zombie movement speed over difficulty. - Reduced the number of light zombies spawning in the world (-30 to -50%) - Unique zombie health has been reduced (-40 to -70%) - Unique Zombie damage increased (10 to 70%) - Unique Zombies now take 50% reduced damage from firearms. - Increased the duration of the staging behavior for most attacks from unique zombies. - Mutated Francis' spinning pattern has been reduced in its ability to pull players. - Unique Zombies have a 100% chance to drop unique items. - Some types of zombies that appear in waves have been modified depending on the day. Animal Balancing - Increased HP and damage for animals in higher areas. - Added some resistances based on the animal's area. Natural Object Balancing - Damage to natural objects has changed. It has been changed to make it more difficult to destroy natural objects if the equipment is not specifically for gathering. (Woodcutter's Axe, Pickaxe, Chainsaw, and Jackhammer, etc.) Quest Balancing - Conditions for some quests have been changed and relaxed. Items Balancing - Added painkiller to starting items. - Added food poisoning debuff to uncooked food. - Removed disassembly for coins. - Added disassembly for logs. - Reduced the amount of rope required for building. - Added branch to the crafting of cement. - Added rubber to the crafting of the motor. - Fuel has been removed from the disassembly of batteries. - Added the Iron Ring, Iron Necklace, and Small Cloth Bag crafting to the Equipment Workbench. - Limited the types of ammunition that can be obtained in the Central Grassland Area (Pistols, Submachine Guns) - Changed the quantity of rewards in airdrops to make them more valuable instead of less. - Changed options for 'Grave' unique equipment (Stamina Decrease per Second -> Decrease Max. HP) - Reduced the chance of obtaining equipment of the Superior and Rare grades. - Reduced the chance to drop each item (Weapons, Armor, Guns, Coils) from Reward Boxes. - Reduced the droprate of Repair Kits. - Reduced the droprate of Ammo. - Increased the droprate of unique equipment from zombies. - Reduced the droprate of food items such as Energy Bar and Can of Beans. - Reduced the droprate of research materials. - Reduced the number of crafted Mortar Ammo. - Reduced the quantity of items purchased at the kiosk. - Increased the price of items purchased from kiosk. - Reduced the quantity of items dropped from natural objects. - Reduced the quantity of items from some production facilities (Bush and Tree Farm). - Changed so that mushrooms can be obtained from tree farms. - Increased the amount of time animals are captured in animal traps. - Added Stag to the list of animals caught in Mid-size Animal Trap. - Changed the chance of catching common fish at Fishing Place to be equalized. - Increased the chance of getting Clay from fishing. - Added painkillers to drop from drawers. - Added buff to Carrot Cookie (-25% satiety reduction) Trap Balancing - Changed options for trap modification parts. Trap Modification Plate: Damage taken from Zombies Trap Modification Blade: Damage to Zombies Trap Modification Armor: Poison Gas Chance when Attacking Trap Modification Sting: Smash Chance when Attacking Trap Modification Core: Electric Explosion Chance when Attacking Research Balancing - Some researches have been added and deleted. - Options for some researches have been changed. - Increased the amount of research materials consumed depending on the difficulty of obtaining the research.[UX/UI]
- Added to display the HP of unique zombies. - Added current HP, Stamina, and Satiety to the character information UI. - Added a notification messages when attempting to attack with a weapon with 0 durability. - Added notification messages for quest rewards. - Changed the wave start UI. - Changed the level up notification message. - Changed notification messages so they don't interfere with mouse clicks. - Changed item drop messages to be combined for items of the same type. - Changed item earning prompts to not be displayed when using research materials and books. - Added buff icons to show the remaining time. - Changed the effects drawn on screen when healing and getting hit. - Added color to the durability bar based on the current durability of the equipment (Step 3 -> Step 4) - Changed the sound played when adjusting the scroll bar in the Customization UI. - Changed item values to be displayed to one decimal place. - Changed the UI to show equipped weapons when mounted so that it doesn't disappear. - In the Research UI, the location of research is now sorted by difficulty to obtain. - Changed the character information UI to show details first. - Changed highlighted targets to be more visible.[Items]
- New items have been added: Food (2 kinds)

