News Liste Nightingale

November Update
Nightingale
1 Tag 20:19 Community Announcements
[p]Greeting Realmwalkers! [/p][p]This update brings a host of powerful new Charms, expanded decoration sets, and balance improvements to make your adventures smoother and more rewarding. From the strength of the Charm of Sisyphus and Charm of Atlas to the magic-enhancing Fabled Charms of Arcane Overcharge and Zephyr, there’s something new for everyone to check out. [/p][p]We’ve also rebalanced one-handed weapons, improved Welkin’s Reach for an improved first experience, and fixed a wide range of bugs to keep you adventuring through the Realms.[/p][p][/p]

New Content

  • [p]Charm of Sisyphus[/p][list]
  • [p]A new charm the Progression tab unlocked in Gloriana's Tears, increased melee damage based on carry weight but lowers critical damage[/p][/*]
[/*][*][p]Charm of Atlas [/p]
  • [p]A new charm unlocked at the Watch, removes the penalties for being over encumbered[/p][list]
  • [p]This does conflict with Charm of the Mule (One of our most used charms) but now with Charm of Sisyphus it can be used in conjunction as Sisyphus is based on max carry weight if over encumbered. It's also at the Watch so there's plenty of time for Charm of the Mule to shine.[/p][/*]
[/*][/list][/*][*][p]Fabled Charm of Arcane Overcharge[/p]
  • [p]A new fabled charm for magic which fully consumes stamina to deal additional damage.[/p][/*]
[/*][*][p]Fabled Charm of The Zephyr [/p]
  • [p]A new fabled charm for magic which allows the player to remain airborne while casting spells and boosting damage while doing so.[/p][/*]
[/*][*][p]Charm of the Nimble Jumper [/p]
  • [p]A new charm added to the Progression tab unlocked at Welkin's Reach that allows players to double jump.[/p][/*]
[/*][*][p]Charm of the Labourer [/p]
  • [p]A new charm added to the Progression tab unlocked at Sylvan's Cradle that allows players to go longer between eating and sleeping.[/p][/*]
[/*][*][p]New Decoration sets at the Watch Tileset Essence Merchant[/p]
  • [p]Crates Collection,[/p][/*]
  • [p]Alchemy Decoration[/p][/*]
  • [p]Incense Burners[/p][/*]
  • [p]Junk Piles.[/p][/*]
[/*][*][p]Re added Simple Capelet to T1 progression[/p][/*][*][p]Excellent Cooking station from Danus House now available in the Watch[/p][/*][/list]

Tweaks for Welkins Reach

  • [p]Welkins Reach is a divisive realm especially for newer players. It presents new traversal challenges and under prepared players can feel unable to safely move around the realm. So we’ve decided to try to soften players' first impression of the realm with few tweaks. [/p][list]
  • [p]Increased Duration of Empyrean Favour in Welkins Reach from 10 minutes > 120 minutes[/p][/*]
  • [p]Empyrean Favour now persists on Death[/p][list]
  • [p]These changes should prevent issues where players are unsure why they can’t access the well after getting Empyrean Favour[/p][/*]
[/*][/list][/*][*][p]Added Stamina Efficiency buff to Thinned Veil Card.[/p][/*][*][p]Added Charm of the Wind to Umbrella gifted to you by Aurelio.[/p][/*][/list]

Balance Changes

  • [p]Generally speaking one handed weapons were weaker than two handed weapons (~33% weaker), this was to counteract the versatility of having an offhand weapon or utility tool. However we may have over evaluated the value of those tools. So we've increased the damage. We've also increased the weapons with lower critical damage more to give them an opportunity to see use in the late game. Weapons like the Knife and Sword have been excluded as they don't need a power increase.[/p][/*]
  • [p]General increase to one handed weapon damage:[/p][list]
  • [p]Lancaster Pistols: +20%[/p][/*]
  • [p]Revolvers: +30%[/p][/*]
  • [p]Porter Pistols: +20%[/p][/*]
  • [p]Sickles: +40%[/p][/*]
  • [p]Build Hammers: +10%[/p][/*]
[/*][*][p]All Mauls: +25% Melee Damage[/p]
  • [p]Without any crit the maul very quickly lags behind other weapons. Considering its slow attack speed, it's been given a sizeable boost to damage. It should now be able to output the highest non crit DPS in the game.[/p][/*]
[/*][*][p]Increase Backpack Durability by 75 (outside of Tier 0 gear). [/p]
  • [p]This should curb the issue of your backpack breaking while fighting and becoming encumbered mid fight[/p][/*]
[/*][*][p]Updated Rewards from Realm boss challenges to grant more and reflect the newly unlocked realm[/p]
  • [p]Ie. Jabberwock challenge now grants essence T2 Essence[/p][/*]
[/*][*][p]Tweaks to Magic Ammo Scaling[/p]
  • [p]Fire Ammo Base Damage increased from 4 > 20[/p][/*]
  • [p]Poison Ammo Base Damage increased from 10 > 60[/p][/*]
  • [p]Cold and Lightning ammo increased Scale cap from 200 > 600[/p][/*]
  • [p]Magic Ammo was in a weird position with fire and poison being far too weak compared to Cold. So we’ve boosted the damage and increased the Magic value for Cold and Lightning to max out. Hopefully Magic marksman builds will be viable and encourage a more significant dip into magick.[/p][/*]
[/*][*][p]Charm of Blood now modifies magic damage by how much health is lost. Originally it was a 25% increase now it's 50% of the health lost. [/p]
  • [p]ie. 100 health lost is a 50% increase[/p][/*]
  • [p]Charm of Blood no longer heals you if you use Charm of the Healer.[/p][/*]
[/*][*][p]Charm of Discharge now uses injury resistance to determine bonus damage.[/p][/*][*][p]Buffed Poison Damage from Charm of Assassin by 300% and fixed issue where it wasn't using player melee multiplier to calculate damage[/p][/*][*][p]Buffed Bleed Damage from Fabled Charm of the Sickle by 66%[/p][/*][*][p]Resting now removes 10% of Hunger bar, unless you're below 25%[/p]
  • [p]In the previous iteration it would set your hunger to 33%. This created a bad player loop where if you ate before you slept you’d keep your food buffs but would be near starving, forcing players to eat twice or learn not to eat before you sleep. This change should be more kind to new players and not punish experienced players for applying their buffs in an “incorrect” order[/p][/*]
[/*][/list]

Bug Fixes

  • [p]Fix for Augment application on Tutor stove and Regency stove[/p][/*]
  • [p]Made Regency Stove a T3 bench[/p][/*]
  • [p]Added Collision to Tutor Corner Stairs[/p][/*]
  • [p]Fix for T3 Berserker augments not properly displaying what Items it effects[/p][/*]
  • [p]Fixed Apprentice Lumberjack, T1 wood is no longer required[/p][/*]
  • [p]Amethyst is now available in glamour station[/p][/*]
  • [p]Dispel now longer asks for a rock marble[/p][/*]
  • [p]Bloodmoon description is updated to properly reflect its effects[/p][/*]
  • [p]Masterwork Sheath no longer counts as a Textile[/p][/*]
  • [p]The Tavern Card now properly increases comfort duration.[/p][/*]
  • [p]Fixed Bugged interaction where Fabled Charm of the Bolt Rifle's Damage increase would be overwritten by Charm of the Sniper.[/p][/*]
  • [p]Fabled Charm of the Slingbow no longer targets dead creatures.[/p][/*]
  • [p]Allowed Rugged Shortbow to take Gilded Lumber.[/p][/*]
  • [p]Removed Augments Slots from Upgrade Bench and Glamour Station.[/p][/*]
  • [p]Fixed Masterwork Pick Durability value from 120 > 1250[/p][/*]
  • [p]Projectiles in Third Person are now aligned properly[/p][/*]
  • [p]Deer and other timid creatures should no longer flee forever after getting spooked[/p][/*]
  • [p]Removed confusing Loading Hints[/p][/*]
  • [p]Enabled crafting of Splendid dress[/p][/*]
  • [p]Removed Fae ghosts from voice chat[/p][/*]
  • [p]Fixed bug in lighting system when starting the game on low quality lumen settings[/p][/*]
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Release:22.02.2024 Genre: Action-Adventure Entwickler: Inflexion Games Vertrieb: Inflexion Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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