0.1.3 Changelog
Bug Fixes
Progression Blockers
- Completing Nellie Bly’s Elder Eoten quest no longer blocks Ludivine Saint-Clair's quests
- Bound Puppeteers should no longer cause disconnects around Gloom Sites of Power
Art/Visual
- Quartz no longer has an unintentional glow at night
- Sun no longer bleeds through clouds around foliage
NPCs
- Fixed some instances of creatures spawning under rocks in Desert Realms
- Players should no longer see quests that cannot be completed due to finishing a conflicting quest branch (example: the pacifist route option will not show if the aggressive route is completed for that quest instance)
Resources
- Forge, Quarry and Alchemist Minor Cards now correctly increase related resource yields as per the Card description
- Planted Carrots and Delphinium now grow as intended
Misc
- Mini-Vaults can now re-open from inactive portals
Game Changes
Resources
- Using the same material type across multiple slots no longer applies the bonus from that material type multiple times. E.g., Using Iron for a gun's barrel and action does not double the benefit of using iron.
- Reclaimed ingots and reclaimed lumber now only return the primary characteristic on the item (the one that's in the name)
- Reclaimed ingots and reclaimed lumber now cost 5 items
- Reclaimed ingots currently does not work on alloy metals (bronze, brass, steel)
- Hinges can now be reclaimed
Player Character
- Removal of 'Death Chests': dying in 0.1.3 will now only cause loss of durability, food buffs and time. This should make death/respawning less frustrating for Realmwalkers.
- Ranged attacks in third person are more accurate to where the player is aiming
UI/UX
- When selecting a recipe, it now displays the item’s base stats
- Driftwood and Deadfall now have the same harvest symbol
