0.3.0 Changelog
* = Community requestsHighlights
- * [url=https://playnightingale.com/news/nightingale-unplugged-offline-mode-debut]Offline Mode[/url]
- * Build from storage
- * Skip tutorial
- [url=https://playnightingale.com/news/community-event-a-spark-of-hope]‘A Spark of Hope’ Community Event[/url]
- New Bound: Marksman
- New NPCs: Joan of Arc, Edgar Allan Poe, Taliesin the Bard
- * New player character loadouts and body types
- * Edit existing player character from the menu
- [url=https://youtu.be/cZ-dkZsbWW4?si=GEQJrSsLcvaqFoDH&t=408]Introduction of soft/hard caps on crafts[/url]
Game Changes
Art/Visual
- Visual changes to tree felling animations
- Extended range of torch light
- Updated block icon
- Changes to Grenade Tier 1 & 2 VFX
Audio/SFX
- Added sound effects to additional tickbox toggles
- Added sound effect for double click on the Realm Card Machine
- New sound effects for spells when tools are charged with new alternative actions from 0.2 (ex. Sickle throw)
- Applied cooldowns on weapon audio effects when there are multiple triggers in a short timespan
- Suppressed audio when creatures impact with other creatures of the same type accidentally
- Change to medium creature impact sound
- Added foliage foley sounds
Building
- Can enable “Build from Storage” on storage containers to use its contents on nearby blueprints
- Craft from Storage range has been increased
NPCs
- New Essence Trader in Abeyance Realms for the Spark of Hope event
- New quest NPCs: Edgar Allan Poe, Joan of Arc, and Taliesin the Bard
- Added voiceover for Aurelio
- Adjustments to Aurelio’s questline
- Nellie has additional lore dialogue if some Codex entries are unlocked
- Minor adjustments to NPC dialogue
- New Bound unit: Marksman
- New Bound variants: Bound Sunderer and Bound Caprine
- New AOE VFX for Bound Darkweaver knockback ability
- New tiered variants of Apex creatures, Eotens, Swamp Giants and Bound that drop higher quality item drops
- Wisps can now be interacted with in the Realms
Player Character
- New player outfits, body types, and professions are now available in character creator
- Players can now edit existing character visuals in the character select menu
- Players can skip the tutorial by selecting a ‘Start Point’ under the character creator ‘Difficulty’ section
- Various balance changes to the tutorial quest flow
- Balance pass on fishing
- Changed shove animation
Resources
- Changes to tree-felling behaviour, they will now always fall away from the player
- Mushrooms now yield mushrooms when removed from tree trunks
- Lowered resource requirements and/or crafting time for various T1-T3 items
UI/UX
- Recruited NPCs now have a radial menu for quick behavior commands
- Recruited NPC menus now show their name rather than “Survivor”
- Changed Map UI for larger map size
- “Reset Portal” and “Reset Realm” have additional confirmations and warn the players of the effects of the actions
- Changes to tool tip and inspect subscreens: Characteristics and tier can now be viewed on tool tip. Extraction info, infusion details and tool and clothing descriptions have been moved to the item inspect subscreen
- Tiers for crafted items can now be viewed in the guidebook
- Benches display Tier in the default UI when players are nearby
- Various UX/UI adjustments
Weapons
- Ornate Blunderbuss recipe can now be unlocked in the Watch
- Added Tier 3 & 4 Throwing Knives and Grenades
- Items now have a soft cap on stats that will see diminishing returns on stats added to the item, and eventually hit a hard cap on the stat
- New Track magick available in Swamp Astrolabe Realms
Misc
- New POI encounters have been added
- New Hunt codex entries
- Capped loading screens to 60 fps and set default frame cap to 120 fps rather than infinite (but can be changed in the settings to be uncapped)
- Performance improvements
Bug Fixes
Art/Visual
- Mushrooms and ivy should now disappear when an NPC fells a tree they're attached to
- Various animation polishes and bug improvements
- Grenades now inherit gem glass appearance
Audio/SFX
- Knife and Sickle positional audio adjusted in 1st person
Building
- Estate foundations should no longer be blocked from being placed when they are too close to uneven ground
NPCs
- NPCs restored from persistence will now correctly change visuals when their clothing is changed.
- Boss summoning Mechanisms at Sites of Power are no longer destructible
- Creatures should no longer spawn near Estate Cairns
- Creatures should no longer spawn out of bounds in Forest Vaults
Player Character
- Fishing rods above Gear Score 255 can catch fish
- Players should no longer get duplicate companion NPCs
UI/UX
- Removed former ESC menu from being accessed while downed
Weapons
- Blunderbuss secondary attack should now utilize elemental ammo effects
Misc
- Crafting stations requiring fuel will no longer complete all crafts upon logging back in if they have no fuel.
