
Changes
Work QOL
We spent some time improving Work Prioritization and added some new tools to better understand why your Mortals are or are not doing something.
Work Queue
We found that a number of instances of work inefficiencies came down to having insufficient information to make decisions, so we've added the Work Tab to the Mortal Sheet.
The Work Tab houses the Work Queue which shows all of the Work that a Mortal considers their responsibility, listed in order that they'll tackle it as of their last evaluation.
Prioritization has been refined and is based on the following criteria, in order: Critical Work > Personal Commands > Work > Prioritized Jobs > Job Priority (low to high) > Rushed Commands > Job Sequence (low to high) > Command Priority (low to high). Ties are resolved using the appropriate heuristic for that Command - Age for Construction Commands, Distance for Store Commands, for example.
Hover over a Command to see why it is where it is in the Queue. Click on a Command to jump to its position in the world. If you expect to see something listed, but it isn't, double check that Mortal's Job Assignments and wait until their next evaluation.
So much to do!

Use the information you gather here to make adjustments to direct your Mortals to the work they should be doing.
[h4]Examples[/h4]
Change Job Priorities to move all of the work from one Job in front of another.
Prioritize a Job to move it in front of all other Jobs for anyone assigned.
Rush a Command to move it to the front of work to be done within that Job.
Raise a Command's Priority (where relevant) to move it around relative to other instances of the same Command.
[h4]Common Problems[/h4]
Prioritizing Jobs can starve other Jobs. This can be resolved by unassigning the Prioritized Job from the Mortals you want to perform the other Jobs or by Prioritizing that Job as well. Prioritizing multiple Jobs can compound the issue by starving even more Jobs, so use it prudently.
Rushing too many Commands can cause delays in important logistical Work. Rushing a bunch of Store Commands, for example, will introduce delays in Refueling heat sources. De-rush those Store Commands and instead increase (lower) the Priority of their Assigned Storage to move them to the front of the Store Queue without affecting Refueling.
Schedule Screen
The Schedule Screen has received a much needed makeover with Copy/Paste support, individual Autonomous Toggles, and the retention of custom Schedules when put into Autonomous mode.
Take it easy for a bit...

Character Pathing
One thing that popped out during this evaluation was Character Pathing - which introduced small delays whenever a Mortal reached their next local Pathing target and computed the next leg of their path.
We resolved this by kicking off the next Pathing request as they approach their destination. This also improved Pathing visualization and resolved a number of back and forth Pathing scenarios.
Jobs Screen
We've done a pass on the Jobs Screen to give the headers more room to breathe and added an updated tooltip to them that includes the Job Sequence (the order that Commands are executed within a Job).
Evangelizing
While fun in spurts, speaking to Mortals via your Ruler can be laborious and isn't everyone's cup of tea, so we've added Evangelizing. Evangelizing tasks your Preachers with improving a Mortal's Esteem (Opinion of your Ruler). To Evangelize your Ruler to someone, click on the Mortal and click the Evangelize button or press 'E'.
When Evangelizing, your Preachers share Information about your Ruler with the Mortal that they know the Mortal will Like. Other Mortals that are nearby may react to that information as well. The strength of the reactions are dictated by your Preacher's Skill.
Tell her Sylvester!

Preachers are unable to get Mortals who Hate your Ruler to listen to them. In addition, they'll stop once the Mortal Likes your Ruler unless Ordered (via Right-Click) - in which case they'll continue until the Mortal Loves your Ruler.
When to Evangelize
This is a great way to improve the Trade deals you get from a Visitor or butter them up before asking them to Join. It can help if you need to smooth over Poor Opinion from the occasional Noble or two.
When not to Evangelize
It isn't the answer when a Noble Hates your ruler - check their Esteem tab to identify and resolve the issue that is bothering them in those cases.
Raised Skill Caps
Next we increased the Skill Caps to 40 which means a Mortal can continue to reap the benefits of equipping the best gear for their Job when they've reached the natural limit of 20.
Exceeding Skills beyond the natural limit will allow their use to reach new heights where appropriate.
Mortal Presets
Mortal Presets allow you to capture a snapshot of any Mortal including their Details, Skills, Appearance, and Opinions for use in another game.
Open the Editor for any Mortal and click the new Save button in the upper right to capture a snapshot of them as a Preset.
Apply them by editing a Mortal that's part of the Heavy is the Crown Intro or an Origin Story from the Living World and choosing Apply in the upper right.
These are saved as separate files in the Noble Fates save game directory and are synchronized via Steam Cloud.
Mortal Editor
The Mortal Editor has been updated so that the full ranges for each setting are available, regardless of your Character Visuals Goofiness setting.
Generation and Randomize will still respect your setting, but you can push any Mortals you'd like beyond the limits.
Load Game Screen
We've added the ability to filter the Load Game screen by name. You can Bulk Delete saves by entering a Filter and choosing the Delete X Listed Button at the bottom right.
Warning
Deleting a Save no longer sends it to the Recycle Bin because of usability issues this introduces on Windows 11 and Linux - so when a Save is deleted, it's deleted PERMANENTLY.
Patch Notes
Noble Fates 0.30.4.6 Released
Minor Version - Work QOL, Evangelize, Character Presets, Raised Skill Caps
Restart the game and steam to pick it up!
Existing Saves
This update is compatible with existing Saves.
If you run into a problem, don't hesitate to let us know and we'll get it sorted.
Mods
This update should be compatible with all v0.30 Mods.
if you run into a problem, let us know and we'll worth with the Mod author to sort it out.
Experimental
Updates like these arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Discord
Join the Official Discord to participate in Development!

Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing!
The Noble Fates Team