Added/changed:
- Not showing "Supply sources don't have the required resource" if stored over target amount
- Buildings using both charcoal and firewood will need 3 times as much firewood for the same amount of charcoal
- Carpentry building renamed to more appropriate Cartwright
- Cartwright will now build and repair for closest orders first
- Slightly improved the wooden church model
- Added help page for thatchery
- Minor UI changes
- Can now enable to show connection to specified supply sources
- Added a nice bell tower to go with your church (purely decorational as of now)
- F2 for changing building appearance works for rowhouses too now
Fixed:
- Citizen jumped on a bridge instead of walking under it
- Crash in late game (4000+ population)
- There could be a secret invisible building which hired some extra construction workers
- Crash on town hall demolition
- A faulty case of navigation blocking by fields and village houses
- Workers who used boats and wagons came home already rested
- Soapworks, Glassworks, Ashery didn't enforce minimal number of workers
- Initial settlers could have a child with negative age in some cases
- Plants and fences could float in the air after construction nearby
- Hay actually almost didn't spoil on hay dryer in winter
