Added/changed:
- "Always show occupied space" will now show all footprints on the map, not only the closest
- Disabled flip on some symmetrical buildings
- Can now bind a hotkey for eyedropper tool
- Can now link a warehouse to a specific building
- Every crop now has specific sowing window. Earlier sowing gives earlier harvest
- Growth and ripening are now taking exact amount of time based on a crop
- Harvest amount depends on soil nutrients, not on time of sowing
- Crop selection window is now showing information about when crops are sown and harvested
- Added winter varieties of wheat and barley (sown in autumn, slightly bigger yield)
- Can now change field crop while it's being ploughed
- If a field wasn't sown in time, it will now grow as partially sown
- Updated help text for the farm
- Improved field properties window to be a bit more informative
Fixed:
- Didn't spend threads in fishing dock
- Field workers could go through fences in some cases
- Some more cases of mayor not mayoring
- Crash related to town hall
- Crash related to cartwright
- Trade limits window could overflow
- A possible crash if someone dies while you're viewing their home's properties
- Tannery batch spoilage speed calculation was incorrect
- A niche bug related to nutrients of demolished fields
- Birth year on a grave was recorded with errors
- A rare case of blocked entrances when placing buildings with fences near water
- Pigs could live forever without food if relocation started, but no carts available
