Added/changed:
- "Always show occupied space" will now show all footprints on the map, not only the closest
[/*]
- Disabled flip on some symmetrical buildings[/*]
- Can now bind a hotkey for eyedropper tool[/*]
- Can now link a warehouse to a specific building
[/*]
- Every crop now has specific sowing window. Earlier sowing gives earlier harvest[/*]
- Growth and ripening are now taking exact amount of time based on a crop[/*]
- Harvest amount depends on soil nutrients, not on time of sowing[/*]
- Crop selection window is now showing information about when crops are sown and harvested
[/*]
- Added winter varieties of wheat and barley (sown in autumn, slightly bigger yield)[/*]
- Can now change field crop while it's being ploughed[/*]
- If a field wasn't sown in time, it will now grow as partially sown
[/*]
- Updated help text for the farm[/*]
- Improved field properties window to be a bit more informative[/*]
Fixed:
- Didn't spend threads in fishing dock[/*]
- Field workers could go through fences in some cases[/*]
- Some more cases of mayor not mayoring[/*]
- Crash related to town hall[/*]
- Crash related to cartwright[/*]
- Trade limits window could overflow[/*]
- A possible crash if someone dies while you're viewing their home's properties[/*]
- Tannery batch spoilage speed calculation was incorrect[/*]
- A niche bug related to nutrients of demolished fields[/*]
- Birth year on a grave was recorded with errors[/*]
- A rare case of blocked entrances when placing buildings with fences near water[/*]
- Pigs could live forever without food if relocation started, but no carts available[/*]
