Added/changed:
- Some minor optimizations[/*]
- Added text flow around image in help pages[/*]
- Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows)[/*]
- Added help page for stone mining camp[/*]
- Added a few more resource carry models[/*]
- Improved construction workers logic (don't go with a gang of 20 to build a single cart parking)[/*]
- Added options in cartwright to repair specific vehicles (or none)[/*]
- Added category totals in resource stats
[/*]
Fixed:
- Roads could get weird after loading one save after another[/*]
- Imported oxen were female and could give milk[/*]
- Wagon sheds and farms could secretly breed animals[/*]
- Crash when barber surgeon's patient didn't wait for him and died[/*]
- Fallow fields could restore too much nutrients in some cases[/*]
- Changing crop could immediately restore field nutrients[/*]
