Update 1.0.3 – Release Version!
[p]This update introduces the new fire and sprinkler systems, expands Freeplay and scenario gameplay, and brings various quality-of-life fixes and balance improvements. We also fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. Here are the details for this patch: [/p][p][/p]???? New Features & Improvements
- [p]Added Fire and Sprinkler Systems[/p][list]
- [p]Activated fire for Scenario 5-7, Freeplay[/p][list]
- [p]Vehicles take damage when they stay on a burning placeable, after a certain amount of time they get destroyed and 5000 money is added to the debt[/p][/*]
- [p]Once Fire is removed, a Fire Damage Maintenance is spawned[/p][/*]
- [p]Pedestrians avoid Fire[/p][/*]
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????️ Fixes
- [p]Fixed Wall Damage spawning on inside of Ramps[/p][/*]
- [p]Fixed Gates opening when Sprinkler placed in front of them[/p][/*]
- [p]Fixed picking up trash not properly counting towards trash-related achievements[/p][/*]
- [p]Fixed an issue where the city water source might be non-functional after a save game load[/p][/*]
- [p]Fixed potential NRE during destroy of Place Component[/p][/*]
- [p]Fixed NRE on agent/triggerBox destroy[/p][/*]
- [p]Fixed issue where a city water source may not initialize correctly after save game load[/p][/*]
- [p]Fixed Oil Spill spawn timings[/p][/*]
- [p]Fixed Wall Maintenance Stacking issue[/p][/*]
- [p]Fixed Pipe snapping to Sprinkler 12-1-36 weirdly[/p][/*]
- [p]Fixed Balancing for Eco Technology and EV Station energy production/consumption[/p]
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✨ Gameplay Changes
- [p]Added fire game play to scenario 5 and 6,[/p]
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