Patch notes
[p][/p][p] New[/p]- [p]Added eucalyptus and papaya trees to the biome generation. [/p][/*]
- [p]Added small tree variations with beehives to the biome generation.[/p][/*]
- [p]Added ginger, mint and tobacco plants to the biome generation.[/p][/*]
- [p]Fixed wine rack not able to be placed on structures and rafts.[/p][/*]
- [p]Fixed huge dropbox not able to be built on a single story building if it has a ceiling.[/p][/*]
- [p]Fixed dead unharvested animals disappearing on save and load.[/p][/*]
- [p]Fixed right journal discovery page having odd angles sometimes.[/p][/*]
- [p]Fixed spinning, stuck or flying raft.[/p][/*]
- [p]Fixed save confirmation pop-up opening by accident on controllers.[/p][/*]
- [p]Fixed shark teeth not floating.[/p][/*]
- [p]Fixed raft sent to the sky when un-pausing after a long time.[/p][/*]
- [p]Fixed teas glowing sometimes.[/p][/*]
Quality of Life
[/p]
- [p]Increased cooking time by 50%[/p][/*]
- [p]Renamed from "potato sack" to "fertilizer sack" in the journal item requirement for mulch and manure sacks.[/p][/*]
- [p]Adjusted LOD distances for various plants.[/p][/*]
- [p]Raft now has rotation limits. If by any reason it's upside down, it will auto-fix itself.[/p][/*]
- [p]All conditions appear under the discovery section on the journal with clear description of cause and treatment.[/p][/*]
- [p]Reduced yucca spawn rate.[/p][/*]
- [p]Player is warned when their body temperature is hot.[/p][/*]
- [p]Starting temperature is regular (was previously slightly hot to give a head start from being cold).[/p][/*]
- [p]Increased duration of sunny and rainy weather cycles. Can be sunny up to 16 hours and rainy up to 8.5 hours. [/p][/*]