Patch notes
[b]New[/b]- Added slanted palm roof.
- Added smoke particle to the crafted airplane.
- Added a prompt when trying to board the plane while the quest is not yet completed.
- Added sound effects when adding crafted airplane materials.
- Added toggle to skip intro, available when tutorial is completed.
- Added quest tracker UI to the GPS tablet.
- Fixed inability to harvest shark bodies upon save and load if you left them unharvested.
- Fixed no sharks roaming around after killing them all.
- Fixed nodes not reappearing if you cancel a partially built structure.
- Fixed placing a metal barrel stove under a tent making raft flip over.
- Fixed fire unable to be started on the raft under a tent while it's raining.
- Fixed rotten fish flying away from its cooking position.
- Fixed structure material requirement counter label not showing everything beyond the 2 digit mark.
- Fixed bug repellent falling off the world upon drag.
- Fixed tower repair not taking more than one type of material at a time, even if you have the requirements.
- Fixed tower repair having no placement sound effects or visual effects.
- Fixed tower repair not available sometimes until you save and reload.
- Fixed extension belt missing number icon, like the rest of the weapon slots.
- Fixed airplane (and any big structure) not showing all required materials.
- Fixed an issue causing by dragging a tape into your backpack.
- Fixed unintended outline when you're not hovering the disassemble table.
- Fixed disassemble table not moving the camera towards the closest angle, making the player clip through walls in some scenarios.
- Fixed exiting from the rudder, and any other interactable that moves the camera, making the player jump high or go underwater.
- Fixed needing to double click an item on the backpack to drag it sometimes.
- Fixed palm leaves on meat rack white when it's raining at night.
- Fixed crafted airplane wings missing collision.
- Fixed unable to place a crafted airplane chassis sometimes.
- Fixed low framerate when airplane is built but tower is not repaired yet.
- Fixed airplane going through cliffs and other blockages when you built in a strange direction.
- Fixed sharks swimming under terrain (underwater)..
- Fixed sharks attacking you behind structures.
- Fixed sharks attacking you when they're not facing you.
- Fixed raft going crazy when you hit something with your backpack while opening it.
- Fixed some tools being able to be stored inside the backpack, making the slot unusable.
- Fixed parasites not curing with any liquid, only with coconuts.
- Updated raft sail and roof to be taller.
- Raft roof can be placed anywhere.
- You are now able to plant lavender.
- Reworded treasure discovery requirement. It no longer prompts the player to take the treasures with him.
- Removed farming patch label, as its name is already on the top middle.
- Intro is always skipped when you restart a game via death screen.
- Centered subtitles and added an outline, instead of a background.
- Grass and other ground cover biome elements is reused from island to island and it's pre-generated. This results in slightly faster loading times, less vram and ram. Naturally it frees hardware resources, which could potentially be reflected as better framerate. As a side effect, the game size is bigger since it has to store such data beforehand.
- Farming harvest gives at least two seeds (gradually giving more depending on your farming level).
- Reworded tower lore's ending from "... I hid the deciphering book where the sun meets the sea. Use the GPS Satellites to track it down ..." to " ... I hid the deciphering book but I can't remember where. The island's secrets are beyond anything we imagined, and Mordonpol disturbed something ancient. Be careful, my friend ...". The open ending serves as a teaser for a future quest, rather than a direct instruction.
