[img src="https://clan.akamai.steamstatic.com/images/41481312/92d7e84f7bc7b57135777adad3a3075fefa3df0b.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/41481312/a76e5420fa145564b06f82bef97e8ed97ced29b4.png"][/img]
Added all missing localization. Now the entire game is fully localized.
Added a mobile storage cart. You can store anything on it.
[img src="https://clan.akamai.steamstatic.com/images/41481312/e9d1073e74fbec65e1486c55b6957dff707f46e9.png"][/img]
Removed unsupported gold arrows from the game, which was making the bow to not work correctly when using them.
Fixed a scenario where a previous challenge data would still be present and executing completion checks on another challenge.
Fixed several typos on item descriptions.
Fixed UI layout broken the first time you open the hammer building UI.
Fixed items being consumed when adding materials to a structure has failed due to player standing on it.
Fixed some palm trees having smaller loot scale than normal.
[img src="https://clan.akamai.steamstatic.com/images/41481312/32f95a1fbeb43b7fdc39615864970ada2b0ba1d5.png"][/img]
Re-translated the entire game's text to be more accurate on certain languages.
Biome generation math has been improved to harness the power of multi-threaded CPUs. This has improved the loading times by 1.7x - 1.8x on our systems.
Adjusted the way loot of skinning animals and chopping down plants is generated, improving memory footprint and island generation times.
Increased respawn times to 1 hour, previously 20 minutes. Ongoing queued respawns from previous save files will continue their 20-minute-based timer.
Names on hammer built structures no longer have brackets.
Added missing icons on hammer building UI.
[img src="https://clan.akamai.steamstatic.com/images/41481312/aebc425eb7865f73fa39674104703f582a9c0fed.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/41481312/4b5eb1089d7875dbf13dd0705b0bc7af6ab6bc7b.png"][/img]
Hello castaways.
We hope you enjoy this month's patch. As usual, we'd like to talk a little about what's in progress for the next patch.
We are finally including achievements and cloud saves on the next patch.
[img src="https://clan.akamai.steamstatic.com/images/41481312/7ae3606ebba361756b6243ba8981083b0972b71b.png"][/img]
We are also adding a creative mode, where you can choose exactly how you want to play. This design was greatly inspired by the modding community.
[img src="https://clan.akamai.steamstatic.com/images/41481312/14c9f1251616ead8c8263c19ea419481dc520375.png"][/img]
Also, some updates from co-op ????:
You authenticate to the server through Steam.
You can play on single mode (offline mode). You do not require an internet connection or a successful authentication to play the game.
You can choose from multiple relay regions.
You can start an empty session or join an existing one by code.
Only the host can start a game, but anyone can edit the start options.
There's a male and female character you can choose.
When in-game, you can choose to take the whole party with you (if you are the host) or leave alone.
Character positions and animations are synchronized.
Island generation is synchronized.
We are working on synchronizing the biome generation and all of the item's "lifetime ids". After this, we should be ready to start rolling out the first alpha accesses.
[img src="https://clan.akamai.steamstatic.com/images/41481312/5d6be27d920e01c80e427b50962a54c4fc0f9689.png"][/img]
Missed the boat so far? [b]Project Castaway is 55% off through the end of January[/b]. ????????
Warm regards,
The project castaway team
