News Liste Project Castaway

Project Castaway 0.2.6
Project Castaway
Heute 11:11 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/41481312/92d7e84f7bc7b57135777adad3a3075fefa3df0b.png"][/img][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41481312/a76e5420fa145564b06f82bef97e8ed97ced29b4.png"][/img][/p]
  • [p]Added a notification message when you have added items on unbuilt structures.[/p][/*]
  • [p]Localization progress:[/p][list]
  • [p]Added confirmation pop-up localization (saving, loading, deleting a save, exit to desktop, exit to main menu, etc.).[/p][/*]
  • [p]Added journal skill section localization.[/p][/*]
  • [p]Added lore localization on journal and its progress notifications on the top middle.[/p][/*]
  • [p]Added blueprint collected notification localization.[/p][/*]
  • [p]Added missing localization of the crafting sections of the journal.[/p][/*]
[/*][/list][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41481312/e9d1073e74fbec65e1486c55b6957dff707f46e9.png"][/img][/p]
  • [p]Fixed player sent underwater when exiting the rudder sometimes.[/p][/*]
  • [p]Fixed inability to add items to storage when loading a game after having full storage.[/p][/*]
  • [p]Fixed an issue that was causing save files to not load correctly on some rare edge cases, but could load when exiting the application completely and reloading it.[/p][/*]
  • [p]Fixed challenge failure screen enabling when playing a survival game but previously played such challenge.[/p][/*]
  • [p]Fixed double sided axe not breaking down.[/p][/*]
  • [p]Fixed double sided axe lost in storage.[/p][/*]
  • [p]Fixed stump-based trees not being able to be chopped down if it was partially chopped down on a save file that existed before vegetation respawning (0.2.5), and got loaded on 0.2.5. Respawning won't be queued for this specific tree, but you'll be able to continue chopping it down.[/p][/*]
  • [p]Fixed some languages on the dropdown selection not appearing.[/p][/*]
  • [p]Fixed an issue that was causing certain items to duplicate every time you loaded a save file, stacking their amount every time (1 -> 2 -> 4, etc.), affecting framerate, memory usage and loading times to the point that the file could no longer be loaded. Since this issue was caused by the save file system, bloated files can not be undone, but they will no longer keep bloating. Below is a table of affected items:[/p][/tr][/tr][/tr][/tr][/tr][/tr]
    [p]Affected item[/p][p]Effect[/p]
    [p]Wreck container levers[/p][p]Old save files won't contain chopped down levers floating near the wreck.[/p]
    [p]Sunken ship metal door and breakable boards.[/p][p]No data was saved on the door, nothing changed on it. The breakable boards did save data, but loaded incorrectly. This indirectly fixed boards re-appearing on save and load. Old saves will have this same behavior, but will no longer happen.[/p]
    [p]Nodes on furnace and prep table.[/p][p]These nodes did save data, but also loaded incorrectly - for example, items placed on the nodes not getting "linked" to it. Old saves will have this same behavior, but will no longer happen.[/p]
    [p]Wall tool rack and submarine closed hatch.[/p][p]No data was saved on these items, nothing got affected.[/p]
    [p]Node on grave buildable from the lore.[/p][p]There should be no visible change.[/p]
    [/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41481312/32f95a1fbeb43b7fdc39615864970ada2b0ba1d5.png"][/img][/p]
  • [p]Removed the "slept too much" lock. You are now free to sleep as much as you want, as long as you don't have insomnia condition. Note that you can die on your sleep, so be careful of how long and in what state you are sleeping.[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41481312/aebc425eb7865f73fa39674104703f582a9c0fed.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/41481312/4b5eb1089d7875dbf13dd0705b0bc7af6ab6bc7b.png"][/img][/p][p]Hello castaways.[/p][p][/p][p]We have cut short the things we wanted to include on this patch (which got mentioned on previous developer notes) to focus on some bug fixes.[/p][p][/p][p]On the side, we have been working on improving the procedural vegetation generation math to harness the power of multithreaded code. Our preliminary stats are showing 30% to 50% of decreased loading times.[/p][p][/p][p]We would also like to show progress of the new mobile storage. It will be treated like the new UI-based storage, where you can store any type of backpack or carried item, and you will be able to move it around by interacting on its handle.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41481312/9c0c11e9263c498cce1d77eebb9e3586b4af59b9.gif"][/img][/p][p][/p][p]Warm regards,[/p][p]The project castaway team[/p]
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