Patch notes
[b]New[/b]- Added more localization. Journal and certain HUD elements due.
- Added voice slider to the audio settings.
- Added more clear messages when something can't be added to the compost bin.
- Fixed infinite immortal sharks.
- Fixed wrong far island calculation, causing framerate drops near the shores.
- Fixed missing playable button on the Escape quest upon loading a previous save.
- Fixed death screen UI calculating survived time wrongly, which also caused times to go into negatives.
- Fixed inability to add fuel to fires sometimes.
- Fixed extreme speed when jumping, more obvious when bunnyhopping.
- Fixed progress bar appearing on the water collector when you build a campfire near it.
- Fixed inability to destroy water collector.
- Fixed angled rack having no collision.
- Fixed pepper and coffee plants being too bright compared to the rest.
- Fixed low framerates on saved games sometimes.
- Fixed an issue causing loaded saves to not start at all.
- Fixed an issue causing loaded saves to start with no grass and no quest tracker.
- Fixed an issue causing insta-death on loaded saves.
- Fishing rod returns metal scrap when disassembled.
- You are able to decompose more things.
- You can slice banana leaves for decomposing.
- You get at least one item back when destroying things that have low requirements. This means you get Wilson back when destroying the scarecrow.
- Improved loot from wrecks.
- Lowered shark axe teeth requirement.
