This is a fun update and pretty much everything in it is a direct result of you folks reporting bugs, requesting things and making suggestions! So thank you! This game is only what it is because of you.
Bug Fixes
- Tooltip hover issues have been fixed.
- Fixed issue with starting a new game with the ‘forever dog’ start.
- Fixed some issues with spouses not hunting when you command them to.
- You can now once again use the scroll wheel to scroll on the resolution drop down.
- Fixed waylaying when you have a pack.
- Your heir will no longer inherit starvation and tiredness from you.
- Added a fix for carts getting stuck inside a building.
- Fixed an issue where you could assign multiple people to a cart.
- Can no longer buy horses from the military camp.
- Fixed issue where outlaws were not being caught correctly.
- Fixed hauling skill double up in hire menu.
Tweaks
- Carts can now pick between several different positions near a building to navigate to, instead of just one.
- Player will now resume previous task after chats.
- Added some more random production events.
- Tutorial tweaks.
- Tweaked day length scaling for skills and tasks, etc.
- People will now clip through other people when indoors if needed, to help prevent traffic jams.
- Tweaks to how schooling works, and vastly increased the skill output for children.
- Faster horses.
- Less chance of instant employee death from a production event.
- Physical speed buttons added.
- When at max zoom, if you keep zooming out it will now open the map. There is a bit of a bumper for this, so you have to zoom extra hard to break through to the map.
- Rehashed the damage calculators for combat, making it more brutal for unprotected people.
- Controller tweaks.
- In the market compare filter you can now enter in things like ‘food’ and ‘weapons’, to show all items that come under those categories.
- Some UI cleanups. You can now only see buffs and debuffs on people you’re aquatinted with.
- Love making tweaks.
New Stuff
- You can now upgrade your den to have cages and send your hyrmenn to kidnap people. They can be then put up for ransom.
- If a family outgrows the beds in their home, they will find another home that belongs to that family that is unoccupied, and sleep in that instead. Essentially this allows you to have secondary homes.
- Added extra sounds to bring more life to villages - animals, fires, chatting, etc.
- Courtesans have been added. Men and women can proposition when they’re out of work, like with begging, entertaining, and stealing. You can also instruct your hyrmenn to do it and you earn 70% of their income from it. The amount paid for the service is based on their reproduction skill. Courtesans will refuse to proposition if they’re pregnant, unwell, or married. (Note the player cannot proposition yet)
- As part of the new courtesan system, children can now be born out of marriage. Great for people who want father an entire village.
- Added traps to the game that can be made at home or at a butcher. They can be set and once triggered you can harvest from them.
Have fun kidnapping and propositioning people! Pro-tip, if you do decide to go into business with courtesans... soldiers at the military camp are rather keen.
If you have any problems with the game, please feel free to email me, day and night, at email@atorcoppe.com.
Much love,
Atorcoppe.