- Fixed an issue where pickpocketing someone could cause them to freeze in place forever.
 - Added text near player potrait to say the current player action.
 - Caravans and Trade Ship will no longer buy goods they are selling.
 - Family name at the top left of the UI now shows current player name as well as last name.
 - Added a button to selected player to teleport them elsewhere if they get stuck.
 - Fixed it so giving people something from pack no longer gives the entire stack.
 - Tracked people tooltip now shows full names.
 - Fixed some perpetual broken bone issues.
 - Trade estimation tooltip tweak.
 - Some UI fixes.
 - Fixed some bugs related to punching a watchman.
 - UI Tweaks.
 - Added wergild back in which means if you murder someone and get caught, their family gets the fine money.
 - People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.
 - Some pickpocket balance tweaks.
 - Homestead warmth now more reliable.
 - Following when mounted now works.
 - Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.
 - Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.
 - If a crime isn’t intercepted on the spot by a watchman but dealt with in another way, it will now be counted as “intercepted” in the crime report.
 - Changed the “Report Crime” action label to “Alert Watchmen”.
 - Children now far more inclined to pickpocket instead of breaking in or waylaying.
 - Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesn’t quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.
 - Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.
 - When people have broken bones, they will be way more likely to rest it off than before.
 - Fixed a bug where if you were sent to the pit, you’d teleport home first and then walk to the pit.
 - Relationship history has been added to character info that shows the last 20 or so relationship changes with any selected character.
 - Character fitness now works based on distance travelled, rather than just starting movement.
 - Vanity name is now shown in building info.
 - When typing numbers in trade route fields, it should no longer trigger hotkeys.
 - Map icons will no longer be activated when you press space.
 - New button added near the player potrait to open notification settings.
 - Fixed skill milestone popup getting stuck if it showed while saving the game.
 - A potential fix to the hotkeys menu not vanishing when you release the control key on some computers.
 - Fixed a navigation bug with a specific plot.
 - Fixed potential navigation issue with Herbalist Hut shed.
 - Sheds now have larger inventories.
 - Production tooltip fixes.
 - Larger timespan between military and merchant camps.
 - Player can now do healthcare at Herbalist while working at night.
 - Travelling Monk fix.
 - Weapon damage tweaks.
 - Recipe info tweaks.
 - Skills are now sorted showing General first, and then alphabetical after that.
 - There is now a min of 2 Vikings per raid.
 - Fixed a bug when selling building for missed taxes.
 - The player as an employee can now abandon a cart if they are working and forced to haul the cart after work hours.
 - Camera movement calculation tweaks.
 - Fixed a supervise bug where if you walked away after supervising your next task may be reset within a few seconds.
 - Bunkhouse tweaks - it is now displayed if you’re relaxing in a bunkhouse instead of sleeping due to lack of beds. Relaxing is way slower at increasing energy.
 - Fixed a major automation bug where offloading wasn’t working in some cases.
 - Fixed it so you cannot buy a wilderness plot without any money.
 - Improvements to the system that does random number generation and calculates chances for things happening.
 - When a building is destroyed, the AI will no longer rebuild the same building 100% of the time - instead they’ll evaluate what kind of building to build.
 - Fixed some UI Bugs.
 - Sick people will now do less things that require travel.
 - Entertainment, pickpocket, and begging options enabled when inside buildings.
 - Supervision notifications changed to a basic notification rather than a popup.
 - Relationship menu - you can now filter by profession.
 - Fixed a possible save error that could corrupt saves.
 - Fixed character creator FPS.
 - Major viking crash fixed.
 - Shader preloading optimisations.
 - You can now accuse people of crimes after the fact and a watchman will investigate and decide if they will prosecute or not.
 - Fixed an issue where horses could teleport into the doorway of longhouses.
 - Fixed some pit issues.
 - Fixed flour mill bugs when loading a game.
 - Some nav tweaks.
 - Fixed a bug that resulted in all horses being named Steve.
 
I didn't get around to adding a few things I really wanted to add - but hopefully soon!
Thank you for all the support, reports, and suggestions!
Atorcoppe.
