News Liste SAELIG

Update 41 - A few goodies
SAELIG
26.07.23 09:57 Community Announcements
Hello, hello, hello! I hope you’re all doing fabulous. Here’s an update with some good improvements.


BUG FIXES
  • Fixed a bug that would stop your graphics settings from saving.
  • Fixed some issues when using custom key bindings.
  • Fixed some carriage glitches.
  • Fixed an issue that would cause strange loops when players went to work in the morning.
  • Fixed a few saving and loading bugs.


TWEAKS
  • A few changes to some text in popup windows.
  • Performance improvements and GPU usage improvements. By default your GPU should run cooler when running SAELIG than before.
  • Some tweaks to hunting to make it a little less OP.
  • When you go and talk to someone they will no longer stop what they are doing and just stand there. They will now continue their task and only stop once you reach them. If they are walking at the time they will stop and wait in place.
  • Made some of my old code more efficient.


NEW
  • There is now some degree of auto-eating for the player. When you have needs on, your character is hungry, and you have food in your inventory, your character will automatically grab a bite to eat. Your player will only eat one item.
  • Shield usage. Characters will now use shields in combat.
  • Foliage rehash. Unfortunately I’ve had to remove the foliage system completely and add a new system in (this took ages). The new system works great and looks good, however it isn’t quite as responsive. This means empty plots no longer have trees on them. This also means the simple vegetation option has been removed because vegetation will now be less dense around cities. As part of this distant trees will look nicer.
  • Melee combat has been redeveloped and is now better all around. This was an important change because it lends well to the inclusion of raids.



I’m always here just plotting away in the background. I’ve been working on this game for so many years now and endlessly appreciate all the fans that keep playing and keep giving me ideas on ways to improve it.

I know there are people who are really disappointed that the game isn’t finished. But I don’t even know what finished looks like. I just have this game I make, I add new features and release updates. I guess you could say it’s one of those continuous development games, except you only pay once and get all updates for life.

But what do you guys think? Should I just try to wrap this up as fast as I can and get to a finish point, or should I just keep plotting along with it with no set end date?

Cheers!
Logo for SAELIG
Release:01.07.2017 Genre: Simulation Entwickler: Atorcoppe Games Vertrieb: Atorcoppe Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Update 45.7 - A sneaky fix
SAELIG
29.04.24 09:44 Community Announcements
Update 45.6 - Fixing bugs, improving lives
SAELIG
27.04.24 22:35 Community Announcements
Update 45.5 - Many improvements
SAELIG
06.04.24 03:35 Community Announcements
Update 45.1 - Fixing some really annoying bugs
SAELIG
18.03.24 09:03 Community Announcements
Update 45 - New map time!
SAELIG
16.03.24 04:23 Community Announcements
Update 44.7 - Horse time
SAELIG
19.02.24 06:49 Community Announcements
Update 44.6 - Just a quick one
SAELIG
31.01.24 10:40 Community Announcements
Update 44.5 - General Improvements
SAELIG
29.01.24 05:48 Community Announcements
Update 44.4 - Getting those carriages under control
SAELIG
25.01.24 09:47 Community Announcements
Update 44.3 - Another one
SAELIG
23.01.24 08:34 Community Announcements
Update 44.2 - Another day, another update
SAELIG
22.01.24 04:15 Community Announcements
Update 44.1 - A few fixes
SAELIG
20.01.24 21:36 Community Announcements
Update 44 - Character Customisation & Development Update
SAELIG
20.01.24 05:34 Community Announcements
Update 43.2 - Fixing a bug for someone
SAELIG
19.12.23 07:59 Community Announcements
Update 43.1 - Fixing those raiders!
SAELIG
16.12.23 23:10 Community Announcements
Update 43 - So many goodies
SAELIG
09.12.23 04:37 Community Announcements
Update 42.4 - Estate Fields
SAELIG
30.09.23 21:51 Community Announcements
Update 42.3 - More stuff
SAELIG
23.09.23 04:59 Community Announcements
Update 42.2 - Quick fixes
SAELIG
22.09.23 06:34 Community Announcements
Update 42.1 - Goodbye bugs
SAELIG
18.09.23 09:44 Community Announcements
Update 42 - Here come the Vikings!
SAELIG
17.09.23 08:50 Community Announcements
Update 41 - A few goodies
SAELIG
26.07.23 09:57 Community Announcements
Update 40.95 - Tweaks & Fixes
SAELIG
01.06.23 03:51 Community Announcements
Update 40.9 - Minor fixes
SAELIG
23.04.23 05:22 Community Announcements
Update 40.8 - My wedding gift to you
SAELIG
13.04.23 01:21 Community Announcements
Update 40.5 - Retire yourself
SAELIG
29.03.23 07:27 Community Announcements