- Added a 1 quantity selector when trading items.
- You can now directly offer someone a job by clicking on them.
- You can now directly offer someone a rental by clicking on them.
- Added commands for pet horses. You can now command them to go home or follow you.
- Covered Fire Spots will now randomly pop up near new buildings that are constructed.
- You can now adjust the starting silver for the standard starting scenario in the config file.
- You can now adjust the skill increase multiplier into the config file.
- Added a new panel when you select a cart that will show related things, such as the building it belongs to and the other carts that belong to the same building.
- Some UI Tweaks.
- Some optimisations to scenes.
- Extra buttons on mice can now be bound to keys in key mapping.
- Reduced the starting quantities for resources attached to fruit trees, vegetable patches, and coops.
- Haggle bonus is now included in items in transaction log, rather than being separate.
- People will now reset if they’re sitting at a military camp when it leaves.
- Lots of tweaks to AI logic when supplying their other buildings.
- Higher energy consumption when training or fighting.
- Fertility Charm will now temporarily remove the age restriction for when you try to make a baby.
- Some general tweaks to Trading Post and Trade Routes.
- Tweaked Automation so you can now source goods from Trading Posts.
- Tweaks to how portraits are generated.
- Tweaks to how the AI conduct some of their interactions and the time they’ll wait before they do something else.
- Removed saves older than 2021 from New Game +, as these are simply not compatible.
- The camera warping function will now only adjust camera height if it needs to. For the most part when you now double click on a characters portrait, the camera height will not change.
- Added Trading Posts to your Storage filter in your building menu.
- Made it easier to select carts from your building menu if the building has more than three carts.
- Improved logic for people breaking into buildings.
- Major lighting adjustments for fire pits and torches.
- Tweak to how people are assigned classes when they are spawned.
- New games now start later in the day, rather than very early in the morning.
- Stan The Tax Man is now mortal and can be murdered. Though the King will surely replace him.
- Horse Breeder, Travelling Monk, and Tax Man will now automatically be added to your tracked characters list.
- Pets are now added to the Tracked People list so you can easily find them.
- Carts will no longer sell goods to other carts requesting resources if the carts are owned by the same person.
- Fixed it so that if the player is hauling a cart and you right click on a building in the building menu, the player will no longer freeze in place.
- Fixed a bug where a horse would still have a buy button even after your already bought it.
- Fixed a bug where if you have multiple dogs guarding multiple carts they would not load in correctly.
- Fixed some issues with some starting modes.
- Removed some achievements from the tutorial.
- Fixed an issue where sometimes people would not extinguish fires.
- People will no longer sit inside burning buildings.
- Fixed a bug where in some cases Automation would not load correctly.
- Fixed an issue with children having incorrect portraits when they grow up.
- Fixed a bug that would prevent you from loading a game from 2020 or older.
- Fixed a bug related to a production event.
- Fixed it so you can now sell Carriages again.
- Fixed an issue where AI characters would sit down somewhere and not stand up again.
- Fixed an issue where some AI characters would climb on top of the bunkhouse roof.
- Fixed some navigation issues.
- If someone approaches someone for a conversation but that person is already talking to someone else, they will walk away instead of interrupting the existing conversation.
- Fixed some typos.
- Fixed some tutorial bugs.
