- On-screen Go! Command Menu:[list]
- Go! Commands are now issued by long-pressing the Radio button
- Holding the Radio button will show a menu of Go! Command options
AI IMPROVEMENTS- Marine Fireteam AI[list]
- Improved reliability and awareness[list]
- Use of cover[list]
- Added ability to lean from behind cover to fire
- Updated perception and accuracy values
- Reduced cases of walking through walls
- Reduced cases of inappropriate spawning
- Re-tuned damage required to eliminate enemy AI
- Updated hit reactions[list]
- New enemy reactions[list]
- Added physical hit reactions
- Hit reacts properly interrupt AI actions
- Reduced cases of losing Sprint speeds when turning
- Increased sidestep and backstep speeds
- Reduced time required to crouch/stand
- Locked doors capped at two door kicks, maximum, to unlock
- Reduced wall clipping
- Reduced stumbling over objects
- Decluttered environment causing player stuck[list]
- Doors
- Windows
- Hallways
- Crosshair[list]
- Added color options[list]
- White
- Red
- Green
- Blue
- Player bandaging
- Player healing
- Planting C4
- Can be canceled until specific committal point[list]
- Canceled by movement or damage taken
- Reduced jarring camera control during actions
- Replaced first-person rig
- Character animation improvements[list]
- Elbow skinning
- Hand/finger deformation
- Inverse Kinematics
- Updated first-person assets[list]
- Improved models, textures, and animations
GAMEPAD IMPROVEMENTS- Updated controller mapping across all schemes[list]
- Supports new GO! Command controls
- Fewer discrepancies between layouts
- Added audio for m16 bolt carrier release from empty
- Added prominent feedback FX[list]
- Bullet impacts
- Kill reactions
- Sprinting
- Getting shot
- Death
- Ally death
- Improved client responsiveness (especially at higher latencies)[list]
- Reduced cases of AI bullet sponginess
- Smoother player movement
- More responsive player actions[list]
- Wall hops, climbs, vaults
- Weapon swapping and reloading
- Opening, kicking, breaching doors
- Dead checking
- Mission interactions
- Reduced issues transferring between lobby and game
- Players can now manually select lobby owner independently from assigned roles in invited (peer-to-peer) games[list]
- Lobby owner indicated by star icon
- Lobby owner defaults to game host in P2P games
- Lobby owner defaults to Team Lead in matchmade (dedicated server) games
- Increased performance gains[list]
- Most apparent on mid-and high-end machines
- Additional improvements coming for entry-level hardware
- Fixed an issue in which enemy AI ignores players
- Fixed an issue in which camera control not functioning correctly during fall animations
- Fixed an issue in which bullet impact and footstep occlusion audio not functioning correctly
- Fixed an issue causing door desyncs
- Various AI behavior fixes
- Various fixes for AI clipping in environment
- Various fixes for AI getting stuck in environment
- Various fixed for players clipping in environment
- Various fixes for players getting stuck in environment
- Various fixes for collision in environment
- Various fixes for interior and exterior lighting
- Various fixes for missing textures
- Various audio fixes
- Various networking optimizations
- Various performance optimizations
- Various fixes for common crashes
- 300+ more bugs fixed
