News Liste Six Days in Fallujah

Player Experience Upgrade Notes
Six Days in Fallujah
15.04.25 21:03 Community Announcements
This update includes a host of improvements -and changes- in the basic player experience. We’d love to get your feedback through this survey: https://form.jotform.com/251045652392051


One of these changes is a new method for issuing Go! Commands to your AI fireteam. This new method shows all your GO! Command options on the screen when issuing commands, which is something many players requested.

We’ve also made our next batch of improvements in our friendly and enemy AI, movement and shooting, lighting, animation, networking, reliability, stability, performance, and a bunch more.

Please restart the Steam client to download the latest build.

Some highlights:

NEW GO! COMMAND CONTROLS
  • On-screen Go! Command Menu:[list]
  • Go! Commands are now issued by long-pressing the Radio button
  • Holding the Radio button will show a menu of Go! Command options
[/list]
AI IMPROVEMENTS
  • Marine Fireteam AI[list]
  • Improved reliability and awareness[list]
  • Use of cover[list]
  • Added ability to lean from behind cover to fire
[*]Line-of-fire avoidance
  • Line-of-sight selection
  • Room clearing and navigation (especially through doors)
  • Bandaging player when incapped
  • More fixes coming[/list][/list][*]Enemy insurgent AI
    • Updated perception and accuracy values
    • Reduced cases of walking through walls
    • Reduced cases of inappropriate spawning
    [/list]COMBAT IMPROVEMENTS
    • Re-tuned damage required to eliminate enemy AI
    • Updated hit reactions[list]
    • New enemy reactions[list]
    • Added physical hit reactions
    • Hit reacts properly interrupt AI actions
    [*]More visible blood splatter VFX
  • Added audible impact FX[/list][*]Improved enemy ragdolls[/list]PLAYER MOVEMENT IMPROVEMENTS
    • Reduced cases of losing Sprint speeds when turning
    • Increased sidestep and backstep speeds
    • Reduced time required to crouch/stand
    • Locked doors capped at two door kicks, maximum, to unlock
    • Reduced wall clipping
    • Reduced stumbling over objects
    • Decluttered environment causing player stuck[list]
    • Doors
    • Windows
    • Hallways
    [/list]GAMEPLAY IMPROVEMENTS
    • Crosshair[list]
    • Added color options[list]
    • White
    • Red
    • Green
    • Blue
    [*]Added opacity slider[/list][*]Long, single-press interactions updated to hold function
    • Player bandaging
    • Player healing
    • Planting C4
    • Can be canceled until specific committal point[list]
    • Canceled by movement or damage taken
    [/list][*]Increased speed of interact animations
  • Camera improvements
    • Reduced jarring camera control during actions
    [*]Updated Training tutorials to support new GO! Command keymapping[/list]ANIMATION IMPROVEMENTS
    • Replaced first-person rig
    • Character animation improvements[list]
    • Elbow skinning
    • Hand/finger deformation
    • Inverse Kinematics
    [/list]GRAPHICS IMPROVEMENTS
    • Updated first-person assets[list]
    • Improved models, textures, and animations
    [*]Improved ray-traced lighting fidelity
  • Improved reflections[/list]
  • GAMEPAD IMPROVEMENTS
    • Updated controller mapping across all schemes[list]
    • Supports new GO! Command controls
    • Fewer discrepancies between layouts
    [*]Adjusted input curves[/list]AUDIO IMPROVEMENTS
    • Added audio for m16 bolt carrier release from empty
    • Added prominent feedback FX[list]
    • Bullet impacts
    • Kill reactions
    • Sprinting
    [*]Improved dialogue reactions for Marines and insurgents
    • Getting shot
    • Death
    • Ally death
    [/list]NETWORKING IMPROVEMENTS
    • Improved client responsiveness (especially at higher latencies)[list]
    • Reduced cases of AI bullet sponginess
    • Smoother player movement
    • More responsive player actions[list]
    • Wall hops, climbs, vaults
    • Weapon swapping and reloading
    • Opening, kicking, breaching doors
    • Dead checking
    • Mission interactions
    [/list][*]Improved lobby stability
    • Reduced issues transferring between lobby and game
    [*]Improved lobby flow
    • Players can now manually select lobby owner independently from assigned roles in invited (peer-to-peer) games[list]
    • Lobby owner indicated by star icon
    • Lobby owner defaults to game host in P2P games
    • Lobby owner defaults to Team Lead in matchmade (dedicated server) games
    [/list][/list] PERFORMANCE IMPROVEMENTS
    • Increased performance gains[list]
    • Most apparent on mid-and high-end machines
    • Additional improvements coming for entry-level hardware
    [*]Reduced cases of spikes in fps (with more fixes coming)[/list]BUG FIXES
    • Fixed an issue in which enemy AI ignores players
    • Fixed an issue in which camera control not functioning correctly during fall animations
    • Fixed an issue in which bullet impact and footstep occlusion audio not functioning correctly
    • Fixed an issue causing door desyncs
    • Various AI behavior fixes
    • Various fixes for AI clipping in environment
    • Various fixes for AI getting stuck in environment
    • Various fixed for players clipping in environment
    • Various fixes for players getting stuck in environment
    • Various fixes for collision in environment
    • Various fixes for interior and exterior lighting
    • Various fixes for missing textures
    • Various audio fixes
    • Various networking optimizations
    • Various performance optimizations
    • Various fixes for common crashes
    • 300+ more bugs fixed
    For a list of major, unfixed bugs we're currently tracking, please see our Known Issues list.

    Join the community conversation and offer us feedback on our official Discord server!

    https://discord.gg/SixDaysGame
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    Release:22.06.2023 Genre: Ego-Shooter Entwickler: Atomic Games Vertrieb: Konami Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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