News Liste Six Days in Fallujah

Jolan Park Update Notes
Six Days in Fallujah
19.12.23 14:48 Community Announcements
NEW: This update includes three brand-new missions set in and around Jolan Amusement Park, a secret tunnel network used by insurgents to escape houses and ambush players, al-Qaeda torture chambers buried deep within houses, new Spotter insurgents, and more than 1,400 other changes and bug fixes. [b]Please restart the Steam client to download the latest build.[/b] NEW MISSIONS
  • Jolan Amusement Park [list]
  • Secure the open-air Jolan Amusement Park by destroying mortar emplacements hidden throughout the park while insurgents attack from all sides and pop up behind you through tunnels.
[*]Objective Virginia
  • Defend “Crazy Horse,” an M1 Abrams tank pushing deeper into the city, from incoming insurgents, vehicle-borne IEDs, and Spotter Insurgents looking to detonate IEDs before you find them.
[*]West Manor
  • Secure an Al Qaeda headquarters by grabbing two flags on opposing ends of the stronghold. After engaging insurgents maneuvering through tunnels, claw your way forward to your extraction point.
[/list]NEW FEATURES
  • Tunnel network [list]
  • Used by insurgents to ambush, escape, and flank players in Jolan Amusement Park and West Manor
  • Entrances can be collapsed with explosives
[*]Spotter insurgents
  • Identify roadside IEDs with binoculars and detonate them after a short period of time in Objective Virginia
[*]Al-Qaeda torture chambers
  • Basement torture rooms, with blood-spattered walls, cages, hanging hooks, saws, and drills in West Manor
[/list]GAMEPLAY IMPROVEMENTS
  • Improved visual quality of scope with new “Foveated Scope” options in graphics settings
  • Fixed the known cause for progression resets
  • Fixed the known cause for players being unable to ADS
  • Fixed the known cause for AAV getting stuck
  • Fixed the known cause for AAV running over players
  • Fixed the known cause for players being KIA before intro cinematics end
  • Improved player pathing over small objects
  • Improved UI for muting in player list
  • Reduced RPG splash damage
  • Added radio emotes to keybinds menu
  • Added variety to M16A4 reloads
  • Added Marine dialogue to berate players when continuously trying to fire without ammo
  • Added variety to Marine uniform combinations—baggy pants, tucked and untucked pants, kneepads
  • Renamed Compound mission from “Jolan Public Park” to “Jolan Public Square”
LOCALIZATION IMPROVEMENTS
  • Improved support for French language
  • Improved support for German language
BUG FIXES
  • Fixed an issue in which “Start Mission” button was disabled
  • Fixed an issue in which black screen observed on launch
  • Fixed an issue in which black screen observed when pressing multiple inputs at menu
  • Fixed an issue in which blank prompt appeared after changing graphics settings
  • Fixed an issue in which players disconnected when accepting invites mid-mission
  • Fixed an issue in which selecting “Fireteam Missions” at the menu caused a delay before loading in
  • Fixed an issue in which multiple inputs were required to exit settings after resetting tutorials
  • Fixed an issue in which weapon swaps can be spammed for unintended results
  • Fixed an issue in which weapon reloads completed after canceling the animation
  • Fixed an issue in which clients appeared to throw both frag and smoke grenades simultaneously
  • Fixed an issue in which smoke grenades couldn’t be equipped after emptying m203 rounds
  • Fixed an issue in which smoke grenades couldn’t be equipped on gamepad
  • Fixed an issue in which grenades were being held incorrectly
  • Fixed an issue in which simultaneous keybinds caused unintended behavior on gamepad
  • Fixed an issue in which specific keybinds weren’t performing intended actions
  • Fixed an issue in which players could send invites repeatedly to others
  • Fixed an issue in which players could switch game modes while actively matchmaking
  • Fixed an issue in which Team Lead transferred between players involuntarily
  • Fixed an issue in which roles were displaying incorrectly on player list
  • Fixed an issue in which menu overlapped with player list in Wargame
  • Fixed an issue in which aspect ratios were not displaying correctly in Wargame lobby
  • Fixed an issue in which players are prompted to save settings without changes in Wargame
  • Fixed an issue in which players are not prompted to save settings with changes in Wargame
  • Fixed an issue in which Unrestricted roles were auto-swapping in Wargame
  • Fixed an issue in which wrong mission loaded after swapping Team Leads in Wargame
  • Fixed an issue in which broken game state observed when switching between Fireteam and Wargame after sending friend invites
  • Fixed an issue in which mission ended prematurely in Jolan Public Square
  • Fixed an issue in which mission boundary timer failed to appear on Jolan Public Square
  • Fixed an issue in which door interacts appeared in the wrong place on Jolan Public Square
  • Fixed an issue in which incorrect dialogue played on Jolan Public Square
  • Fixed an issue in which mortar dialogue didn’t match subtitles on Jolan Public Square
  • Fixed an issue in which mortar emergent objective wasn’t clearing on Northern Train Station
  • Fixed an issue in which door interact didn’t appear on Northern Train Station
  • Fixed an issue in which additional shadows observed during intro cinematic on Northern Train Station
  • Fixed an issue in which sniper wasn’t firing on Apartments
  • Fixed an issue in which sniper wasn’t lethal enough on Apartments
  • Fixed an issue in which primary objective was listed as optional on Apartments
  • Fixed an issue in which friendly Marine AI was holding incorrect weapon on Apartments
  • Fixed an issue in which primary objective building wasn’t rendering on Apartments
  • Fixed an issue in which ROE message lingered after shooting the minaret on Apartments
  • Fixed an issue in which textures were missing in intro cinematic on Apartments
  • Fixed an issue in which insurgent reinforcements didn’t activate on Phase Line Henry
  • Fixed an issue in which emergent objectives activated prematurely on Phase Line Henry
  • Fixed an issue in which convoy vehicles didn’t return fire under Flares on Phase Line Henry
  • Fixed an issue in which the intro cinematic VBIED persisted into gameplay on Phase Line Henry
  • Fixed an issue in which bullet FX were floating during intro cinematic on Phase Line Henry
  • Fixed an issue in which bleed timer was infinite when being incapacitated by VBIEDs
  • Fixed an issue in which VBIED explosions weren’t always lethal to players
  • Fixed an issue in which VFX didn’t follow VBIED explosions
  • Fixed an issue in which VBIEDs didn’t detonate at point of contact
  • Fixed an issue in which VBIEDs were not being lit correctly by flares
  • Fixed an issue in which insurgents vaulted through blocked windows
  • Fixed an issue in which player list expanded in lobby when using PTT
  • Fixed an issue in which Marines repeated dialogue
  • Fixed an issue in which insurgents repeated dialogue
  • Fixed an issue in which Marine chin strap didn’t animate with player VOIP
  • Fixed an issue in which enabling mono audio prevented VOIP between players
  • Fixed an issue in which audio was muffled when descending into basements
  • Fixed an issue in which lobby music lingered into loading screens
  • Fixed an issue in which SAW fire audio looped indefinitely
  • Fixed an issue in which SAW received bonus rounds on reload
  • Fixed an issue in which mortars weren’t consistently tracking players
  • Fixed an issue in which shooting using scroll-wheel yielded high RPM
  • Fixed an issue in which Emergent Objective sniper wasn’t lethal enough
  • Fixed an issue in which ghost cam misbehaved for hosts
  • Fixed an issue in which player names were not visible when spectating in ghost cam
  • Fixed an issue in which HUD persisted for hosts in ghost cam
  • Fixed an issue in which ammunition counter was hidden when using “Minimal” HUD
  • Fixed an issue in which compass persisted after swapping to “Minimal” HUD
  • Fixed an issue in which SATMAP didn’t appear when using “Persistent” HUD
  • Fixed an issue in which AAV overrode player icon on SATMAP
  • Fixed an issue in which AAV respawn sequence failed for clients
  • Fixed an issue in which AAV headlights were not projecting correctly
  • Fixed an issue in which client flashlights were not projecting properly
  • Fixed an issue in which flashlight brightness wasn’t consistent between windows
  • Fixed an issue in which flashlights cast through players and enemy AI
  • Fixed an issue in which “Ultra” DLSS quality and “Low” resolution caused flashing lights
  • Fixed an issue in which staircases were overly bright
  • Fixed an issue in which mission failed if last player was KIA after reinforcements were activated
  • Fixed an issue in which wounded versus KIA text was displaying inaccurately in AAR screen
  • Fixed an issue in which friendly fire not consistently reported in AAR screen
  • Fixed an issue in which players couldn’t shoot through open geometry
  • Fixed an issue in which insurgents infinitely fired pistol rounds
  • Fixed an issue in which KIA insurgents were still smoking cigarettes
  • Fixed an issue in which dust FX were overtuned on insurgent models
  • Fixed an issue in which safety was visually enabled for insurgent weapons
  • Fixed an issue in which host was unable to plant C4 if client was killed planting C4
  • Fixed an issue in which host was not appearing on client compass
  • Fixed an issue in which Team Lead promotion messaging not displaying for clients
  • Fixed an issue in which “Return to Mission Area” messaging not displayed for all players
  • Fixed an issue in which hand placement in cover was wonky using M16A4
  • Fixed an issue in which hand placement in cover was wonky using M4 Shotgun
  • Fixed an issue in which “Slow is Smooth, Smooth is Fast” achievement unlocked under false conditions
  • Various AI behavior fixes
  • Various VBIED pathing fixes
  • Various performance optimizations
  • Various audio performance improvements
  • Various fixes for primary objective not updating properly
  • Various fixes for objects clipping in environment
  • Various fixes for objects floating in environment
  • Various fixes for AI getting stuck in environment
  • Various fixes for players getting stuck in environment
  • Various fixes for common crashes
For bugs we're currently tracking, please see our [url=https://support.sixdays.com/hc/en-us/sections/14918952490519-Known-Issues-Updates-]Known Issues[/url] list. Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
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Release:22.06.2023 Genre: Ego-Shooter Entwickler: Atomic Games Vertrieb: Konami Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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