- Leveled the weapon to avoid the feeling of “aiming at the ceiling”
- Kept the default FOV when Point Shooting, which provides better short-range visibility
- Animated the crosshair when Point Shooting to indicate decreased accuracy
- Added crosshair brightness options so players can customize crosshair visibility
- Aim Point has been raised slightly to make it easier to avoid tripping over stuff on the ground
- Our new “Short Stocking” gives you a progressive warning as you get tighter to walls
- Fewer actions, like coughing, flashlight and leaning, force your weapon lower
- We’ve reduced camera recoil (but not weapon recoil) to preserve your picture while firing
- We’ve smoothed out a bunch of animations
- Mortar fire is more clearly telegraphed and localized to pre-determined fire zones
- Enemy snipers are less likely to get lucky with one-shots
- Insurgents are less accurate at distance
- Insurgents can’t see you unfairly through smoke as often (still more fixes coming on this)
- Insurgents can be suppressed more often (more fixes coming in the future)
- Improved friendly vehicle driving
- Tuned insurgent accuracy at longer ranges to lengthen encounter times, especially during Flare and Sandstorm missions
- We’ve created a new method to determine game hosts to reduce the chances of connections getting dropped when transitioning from lobby to game
- We’ve improved the quality of in-game communication
- Some interactions can now be interrupted (lots more improvements coming for this)
- Some of the cases where interactions get stuck are now fixed
- See the Bug Fixes section below for lots more
- Removed Player Flinch, except when hit: [list]
- Player Flinch no longer cancels Point Aim
- Actual damage from a direct hit plays a Hit Reaction, part of which drops aim
- New reticle, may vary per weapon
- Visibility options, adjusting brightness and thickness [list]
- Off
- Low
- Default
- High
- All weapons now push away slightly before colliding with geometry
- Designed as a notification to players about upcoming collision
- More effective at short range, less effective at long range
- Animated crosshair to indicate decreased accuracy
- Removed weapon magnification
- More accurate shooting over distance
- Insurgent accuracy tuning [list]
- Now less likely to gain lethal, pinpoint accuracy [list]
- Fixed an issue in which accuracy was miscalculated
- Improved enemy decision making for suppression
- Mortars [list]
- Cooldown [list]
- After a full volley, brief window exists before mortars fire again
- Reduced accuracy of first shot(s)
- If players remain stationary, following volleys grow more accurate over time
- Now randomized per mission
- Fewer areas being targeted total, but potentially higher volumes of fire
- Multiple mortars can now target same area, resulting in heavier barrages
- Increased volume
- Increased firing arc
- Larger contrails
- Increased threat to players [list]
- RPG insurgents spawn in groups, actively hunting players
- Insurgents more likely to defend Armory rooftop
- Improved selection process for hosts, reducing failed transitions from menu to game
- New messaging for hosts leaving games [list]
- “Host has quit the match” instead of EOS errors
- Players can now transmit VOIP over radio simultaneously
- Reduced tinnitus effect on player VOIP
- Ghost communication more easily heard by alive players
- Default Aim Point adjustment [list]
- Raised slightly, making it easier to avoid tripping over stuff on the ground
- Eliminating drivers cause VBIEDs to swerve and explode
- If Weapon 1 has a flashlight and it’s enabled, Weapon 2’s flashlight will automatically be enabled when equipped
- Holstered weapon flashlights will be disabled (two flashlights will not be shining simultaneously)
- New animation for respawning teammates when interacting with AAV
- Interact point moved to center of AAV
- Wall climb
- Checking for wounds
- Bandaging
- Planting C4
- Once interaction begins, the pin is pulled
- Throw must be completed
- Now has 7+1 count, per USMC spec
- Slightly increased rate of fire
- Increased audibility of Spotter insurgent call outs
- Improved consistency of Spotter insurgent call outs
- IED explosion audio persists briefly through player death
- Correct layouts populate based on device (Xbox versus PS)
- Fixed the known cause of players getting stuck after interacting
- Fixed an issue in which ADS not functioning properly after manual lean
- Fixed an issue in which insurgent weapons floated upon death
- Fixed an issue in which XP not granted to dead players upon mission completion
- Fixed an issue in which Team Lead not assigned at menu
- Fixed an issue in which Team Lead transferred after mission start
- Fixed an issue in which Team Lead transferred incorrectly at menu
- Fixed an issue in which incorrect mission loaded after Team Lead transfer in Wargame
- Fixed an issue in which random seed not functioning properly in Wargame
- Fixed an issue in which roles auto-fluctuated with Ranked Selection in Wargame
- Fixed an issue in which career statistics didn’t update with mission success in Wargame
- Fixed an issue in which mission didn’t launch after transferring to Wargame Mode from Fireteam
- Fixed an issue in which characters could be killed improperly
- Fixed an issue in which players couldn’t return to main menu if host disconnected
- Fixed an issue in which players unable to check wounds after receiving friendly fire
- Fixed an issue in which players couldn’t plant C4 properly
- Fixed an issue in which players and AI couldn’t shoot through staircases
- Fixed an issue in which players spawned incapacitated upon mission start
- Fixed an issue in which player unstuck not functioning properly in doorways
- Fixed an issue in which RPG explosions not affecting players properly
- Fixed an issue in which insurgent grenades thrown into walls or floors
- Fixed an issue in which insurgents suppressed empty doorways
- Fixed an issue in which insurgents reloaded instead of fleeing
- Fixed an issue in which insurgents fired while pointed at ground
- Fixed an issue in which insurgent firing animation didn’t match actual fire
- Fixed an issue in which AAR displayed incorrect statistics
- Fixed an issue in which HUD visibility settings not functioning properly
- Fixed an issue in which SATMAP marker not visible during Flares
- Fixed an issue in which SATMAP persisted in Ghost Cam
- Fixed an issue in which mouse cursor persisted after changing input to gamepad
- Fixed an issue in which kicked from lobby message not displaying properly
- Fixed an issue in which UI offset in certain resolutions
- Fixed an issue in which pings not functioning for clients
- Fixed an issue in which players could fire while bandaging teammates for clients
- Fixed an issue in which Marines not visible on compass for clients
- Fixed an issue in which incapacitation timer was missing
- Fixed an issue in which camera was sporadic when crouching around corners
- Fixed an issue in which mortar operators killed by own shells
- Fixed an issue in which mortars improperly manned
- Fixed an issue in which mortar emergent objective not clearing in Phase Line Henry
- Fixed an issue in which mortar emergent objective not populating
- Fixed an issue in which tunnels not destroyed by explosions
- Fixed an issue in which tunnels didn’t spawn insurgents
- Fixed an issue in which tunnels inactive in Jolan Amusement Park
- Fixed an issue in which tunnel entrances obstructed in West Manor
- Fixed an issue in which players auto-eliminated after entering tunnels in West Manor
- Fixed an issue in which unintended voice lines played in West Manor
- Fixed an issue in which VBIEDs missing in West Manor
- Fixed an issue in which VBIED emergent objective not functioning properly
- Fixed an issue in which VBIEDs immune to M203
- Fixed an issue in which VBIEDs immune to M1 Abrams
- Fixed an issue in which M1 Abrams explosive damage not applying
- Fixed an issue in which explosive damage applied improperly
- Fixed an issue in which mission progress blocked despite disarming IEDs in Apartments
- Fixed an issue in which IED Spotter callouts not consistent between players
- Fixed an issue in which insurgents not threatened or aggressive in Objective Virginia
- Fixed an issue in which IEDs absent in Objective Virginia
- Fixed an issue in which roadside IED spawned incorrectly in Objective Virginia
- Fixed an issue in which roadside IEDs detonated upon mission start in Objective Virginia
- Fixed an issue in which out of bounds timer not functioning properly in Objective Virginia
- Fixed an issue in which AAV ran over players in Objective Virginia
- Fixed an issue in which players fell through map in Objective Virginia
- Fixed an issue in which Marines persisted during cinematics in Objective Virginia
- Fixed an issue in which subtitles clipped during cinematics
- Fixed an issue in which Marine gear shuffled during cinematics
- Fixed an issue in which menu cinematics overlapped menu text
- Fixed an issue in which weapon caches improperly cleared
- Fixed an issue in which interior picture frames overlapped
- Fixed an issue in which Training mission not functioning properly
- Fixed an issue in which VOIP not functioning properly in Ghost Cam
- Fixed an issue in which Ghost Cam not functioning properly after spectating player who quit lobby
- Fixed an issue in which wind audio too strong in Ghost Cam
- Fixed an issue in which RPG audio looped on impact
- Fixed an issue in which mute icon blocked subtitles
- Fixed an issue in which indoor lighting during Flares not functioning properly
- Various fixes for interact prompts persisting
- Various fixes for interact prompts missing
- Various AI behavior fixes
- Various fixes for AI getting stuck in environment
- Various fixes for players getting stuck in environment
- Various environmental texture improvements
- Various environmental clipping improvements
- Various audio performance improvements
- Various localization improvements
- Various performance optimizations
- Various fixes for common crashes
