- [b]Go! Commands[/b]: Players told us they love how quickly they can give orders to their team with Go! commands, but they have a hard time remembering all four commands in the heat of combat. You’ll see a big improvement to our Go! Command controls in this update, and we’re anxious to hear your thoughts!
- [b]Fireteam AI[/b]: We’ve improved the Fireteam AI’s use of cover, line-of-fire avoidance, focal point selection, room clearing, navigation, and more.
- [b]Enemy AI[/b]: We’re greatly reducing the likelihood enemies will spawn into rooms and yards inappropriately, removed all the ways we think they might be able to walk through walls, overhauled their perception and accuracy to be more realistic, and de-cluttered the environment so they won’t get stuck on stuff as often (and neither will you).
- [b]Performance[/b]: We’ve greatly improved performance on mid- and high-end machines. Although you should see improvements on all hardware, the biggest improvements will be found on mid-range and high-end hardware, with more improvements for entry-level hardware coming later.
- [b]Combat[/b]: We’ve improved hit accuracy, enemy reactions, enemy wounded behaviors, our health model, VFX, and lots more.
- [b]Networking[/b]: We’ve just completed a huge improvement of our network code that provides a much higher fidelity experience in animations, death, vehicles, player movement, and accurately positioning players in the environment. We’ve also greatly reduced issues transferring from lobby to game and implemented simulated proxy smoothing and autonomous proxy moving, which will create less rubber-banding in high-latency games.
- [b]Player Movement[/b]: We’re reducing stumbling and wall clipping and fixing a bunch of camera control issues.
- [b]Lighting and Visuals[/b]: This update will include the next generation of our ray-traced lighting. Plus, we’re dramatically improving reflections, and replacing many of our first-person assets with better looking models, textures, and animations.
- [b]Animation[/b]: We’ve replaced our first-person rig , implemented the first parts of our new locomotion system, improved turn-in-place, wrist twisting, elbow skinning, hand/finger deformation, and Inverse Kinematics. All of this means smoother, more realistic animations for you as a player and also for NPCs. Keep in mind that this is the next of many animation improvements that are on the way.
News Liste Six Days in Fallujah
Release:22.06.2023
Genre:
Ego-Shooter
Entwickler:
Atomic Games
Vertrieb:
Konami
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
