OUTDOORS
You’re met with your first challenge not long after you step foot from the AAV—outdoor threats. Blink twice, and you’ll find yourself surrounded and pinned down by enemy fire. Six Days gives you the ability to increase your odds through Fire and Maneuver—the foundation of military tactics. When encountering an enemy who’s protected by cover, order your team to suppress the enemy. This will keep them pinned down while you assault or flank. Achieving fire superiority is very important in combat, and therefore very important in Six Days.
We’ll talk about this in deeper detail in future DEVLOGs, as well as bounding and other ways your team can help you stay safe outdoors.
BREACHING
Once you’ve closed the gap outdoors, players are presented with the most dangerous element of urban combat in Fallujah—breaching the fatal funnel. The biggest challenge with breaching is breaking through that very first door alive. Players have a variety of options for tackling this scenario in Six Days —command your fireteam to crack doors open, kick or sledge, split the team into pairs to enter from multiple directions, and more. Immediately after breaching, your Fireteam AI will flood the room to provide an even degree of coverage. But, you must reduce the risk of entry at all costs, and your decisions will be based on observation of the threat at hand. And Procedural Architecture changing up the buildings every time keeps you not only guessing, but also thinking very hard, about the best strategy to enter doorways.
ROOM CLEARING
If you survive the fatal funnel, the third challenge is clearing interiors with speed and aggression. Establishing a foothold is critical, and your team will help you do this by overwhelming the enemy and catching insurgents by surprise. Then, your team will spread across the room to cover entry points, while you figure out how to tackle the next room through a combination of team orders and your own skills. And then, you’ll do it again in the house next door, which, of course, will present a whole new set of challenges that keep changing on you because of Procedural Architecture. The good news is our Fireteam AI is equipped to help the solo player achieve mission success.
