We’ve got some exciting changes coming that will deepen the tactical experience.
- We’re introducing new mechanics designed to give you smart, situational advantages—whether you’re containing enemies, tracking their movements, taking down buildings, resupplying your team, or more. Used tactically, these will open up new ways to outthink and outmaneuver your opponents. Your tactics will matter more than ever!
- Please note, these additions won’t reduce the intensity or realism of building and street clearing. Instead, they’ll create new layers of decision-making—from which structures to target, to how best to clear a room. And every change is grounded in real-world tactics and equipment.
- You’ll earn these through battlefield success. The Autumn update will offer a first taste, with more arriving in future updates. Expect to see some familiar weapon types that offer their own unique combat efficiencies on the battlefield.
- Please note, we’re paying very close attention to ground these additions in reality. We want to thank the community for sharing feedback in this area.
- Two missions are getting major adjustments, and the new tactical mechanics will also change these missions and the way all of the other missions play. Expect fresh challenges in familiar scenarios.
- While we may make starting points more consistent in Campaign mode, procedural generation remains a big part of the game -- including customizing this procedural generation in the Co-op Lobby, just like you can today.
This is just a short list of some of the big changes coming this Autumn. There’s lots more, including some highly requested community improvements.
I’d also like to thank those of you who’ve been providing specific and constructive feedback about what we’ve already released. This feedback is reviewed by many on our team each week, including me. Just to call out a couple examples from the last week – we really appreciate the specificity within Mudroc’s and drpepper’s comments. Our designers and AI team have been consuming and discussing these already.
Our next community update will do a deep dive into the game’s extremely unique AI and the improvements that are coming to our AI navigation.
Thank you for your continuing support for Six Days!
-Peter