Hello Squaddies!
Today, we have something a little different for you all! Squad Partner [b]Slay3Kilo[/b] came to us with the idea of presenting some of the more technical aspects of the Unreal Engine 5 update to help the community better understand some of the work that our team is putting in behind the scenes! Slay3Kilo and Norby, our Director of Technology (and a Founder of Offworld), get into the nitty gritty of a whole slew of topics, including:- UE5 as a Toolkit.
- Key focus areas.
- High-level goals for the transition.
- Nanite technology.
- Lighting improvements, including our custom Global Illumination system.
- Anti-Aliasing.
