Listen up, Squaddies!
[p]Unreal Engine 5 Public Playtest #5 is coming this Friday, June 13, at 11:00 AM PDT! Here’s what to expect:You will need to download a special Public Playtesting Branch of Squad (View -> Hidden Games -> Right-Click on Squad - Public Playtesting and Install), with access to Servers on Friday opening up at 11AM PDT.
There will be multiple servers being hosted by Community names that you will know and recognize! Feel free to play wherever you like, but servers will open and close to accommodate the population needs!
The general public will not be given access to the Server hosting branch for testing.
A special Squad Testing Discord that has now been opened to the public. Please be aware that all the normal Squad Community server rules also apply in this server. Please refer to the onboarding channels for help if you need it!
We also want to mention that this is a WORK IN PROGRESS build of Unreal Engine 5, and is still in active development. That means you are likely to come up against bugs, or features that don’t work/feel the same way as the current 8.2 version of Squad. We have included some known issues in this post, but anything that you come up against can be reported in the previously mentioned Discord Server for testing.
Testing will run over the weekend from June 13 to June 16, and then the UE5 Servers will be taken down.
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The Important Stuff
[p]This time the build will be based on Unreal 5.5 in combination with a large amount of bug fixes that was intended for the 9.0 UE5 release: [/p]- [p]Large amount of medium/high priority bugfixes and improvements.[/p][/*]
- [p]Unreal Engine version 5.5 upgrade.[/p][/*]
- [p]Crash fixes.[/p][/*]
- [p]Better and more stable performance for low end CPU/GPU hardware (and all other hardware).[/p][/*]
- [p]Improved stability for the game.[/p][/*]
- [p]Less bugs that would negatively affect how enjoyable the gameplay would be.[/p][/*]
- [p]Double suppression effect when being shot at might still occur. A fix is being worked on but not ready for this weekend.[/p][/*]
- [p]"1 FPS" bug might still be present, causing extreme performance drop for an extended period of time in specific conditions (work has been made to prevent this).[/p][/*]
- [p]Sun glare in certain lighting conditions might become unrealistically bright.[/p][/*]
- [p]Certain UI issues relating to vehicle weapons might still be present.[/p][/*]
Please join us this weekend on testing out UE5.5, and as always, we want to hear from you so please submit your feedback!
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