Hey Squaddies!
[p][/p][p]Skywarp, Lead Game Designer for Squad, here with another preview, this time with a few things to show off to you that’s coming in Update 10.1![/p][p]But first, let me also introduce another member of the team that’s part of the revamped design team (and is my commanding officer):[/p][p][c]Hey Squaddies,[/c][/p][p][c]I'd like to officially introduce myself. I’m Josh Mitchell (aka Sundog), and I’ve taken on the role of Design Director for Squad.[/c][/p][p][c]Some of you might be wondering, "Who is this guy, and does he actually have a working mic?"[/c][/p][p][c]I’ve been working in game design for over 20 years, cutting my teeth at studios like Radical Entertainment and Hothead Games. I’ve worked on everything from open-world action games to systems-heavy RPGs. Throughout my career, I’ve learned that while systems and mechanics are important, the soul of a game lives in its community and the stories players create together.[/c][/p][p][c]So, why Squad? Simply put, there is nothing else like it. Squad isn’t just a shooter; it’s a platform for teamwork, chaos, and tons of unforgettable moments that can only happen when 50 people decide to work together (or at least try to).[/c][/p][p][c]I know this community is passionate about the direction of the game. My job isn’t to reinvent the wheel or turn Squad into something it’s not. My focus is on ironing out all the little friction points in the game, refreshing the current content, and making sure everyone here wants to keep playing for many more years. Also, our design choices will continue to respect the tactical authenticity that brought everyone here in the first place.[/c][/p][p][c]I’m here to listen, iterate, and help the team deliver the polished, immersive experience you deserve. I have a lot of respect for the Project Reality roots and the legacy we're building upon. [/c][/p][p][c]I'm excited to help guide Squad into its next chapter.[/c][/p][p][c]I’ll be lurking in our community channels and reading your feedback (yes, even the more spirited posts). [/c][/p][p][c]See you on the field... don't give up, I'm 10m away.[/c][/p][p][c]-\[O] Sundog[/c]
[/p][p]Now, onto the rest of this preview for Update 10.1! Armour players, we've got a sweet as plum fix coming in the upcoming update for you…[/p][p][/p][p]We’ve seen and experienced y’all trying to take a tracked vehicle and roll over various obstacles, only to get stuck. Hey look! It’s that one pesky rock that got stuck in your treads like bacon between your teeth, stomping you dead in your tracks! That’s fun, huh? Yeah, we didn’t like that too, as it didn’t make much sense! Well, in Update 10.1, that fixes it dramatically. Check it out:[/p][p][/p][previewyoutube="5J3OzDbXCfs;full"][/previewyoutube][p]Tracked Tank comparison - Update 10.0 vs. Update 10.1[/p][p][/p][p]Even more vehicle work has been done, which will also be included in Update 10.1. All vehicles have undergone a flip sensitivity pass, meaning that while it may not be impossible to flip vehicles, we have made it more difficult to do so. If (or when) you do flip it, we have shortened the time it takes to reset the vehicle. You are at peak vulnerability at this point, so this takes some of the frustration out with this pass.
[/p][p]If you missed our previous preview for Update 10.1 about the Muzzle Smoke changes, make sure to check it out. Speaking of seeing, you will now be able to see through camo netting, and it's far more realistic! It can be used so much more tactically now, as you can see if someone is sneaking around, or you can post up in the tower, defending like being in a duck blind. Great for marksmen![/p][p][/p][previewyoutube="q1CnsUPwYFg;full"][/previewyoutube][previewyoutube="w_NqclOynu0;full"][/previewyoutube][previewyoutube="371h-QMsq4A;full"][/previewyoutube][p]There are a lot more changes in the full patch notes, but these are just a few of the things we have coming in Update 10.1. Stay tuned for the full patch notes, which will be released next week, along with Update 10.1 on December 3, 2025. As always, please leave us your feedback on Discord here. Along with the above changes, we are also excited to have you try out our new cooperative PvE game mode, Fireteam, which you can wishlist now here.[/p][p][/p]
