Hotkeys and Automated Control Groups:
- Missing hotkeys on the command card when using ‘By-Command’ style hotkeys have been fixed on several units across 1v1 and Co-op: [list]
- Recallable Vector
- Skull of Shedda
- Ryker’s Biokinetics Lab
- Maloc’s Iron Vault
- Maloc’s Twilight Spire
- Maloc’s Fiend
- Warz’s Shrines
- Warz’s Fiend
- Warz’s Flayed Dragon
- Kastiel’s Collection Array
- Recallable Vector
- Skull of Shedda
Gameplay:
- Fixed an issue where users would occasionally get kicked out of a game with no error message.
- Fixed an issue where some regions were incorrectly seeing tombstones, green blood, and removal of bones from deceased units on the map.
Balance Changes:
General
- Workers: [list]
- B.O.B.s, Imps, and Prisms no longer have the Light Tag.
Vanguard:
- B.O.B.: [list]
- Health increased from 100 to 110.
- Lancer: [list]
- Health decreased from 240 to 210.
- Damage increased from 10 (+5 vs Light, +5 vs Structure) to 12 (+3 vs Light, + 3 vs Structure).
- Exo: [list]
- Damage increased from 14 (+3 vs Heavy) to 15 (+3 vs Heavy).
- MedTech: [list]
- Offensive Nanoswarm damage decreased from 300 damage to 200 damage over 20 seconds.
- Hornet: [list]
- Fixed an issue where Skymines did not cost Luminite.
- Skymine's intended cost decreased from 25 to 10.
- Anti-ground damage decreased 8 to 7.
Infernals
- Fiend: [list]
- Damage decreased from 8 to 7.
- Hexen: [list]
- Fixed a bug where Venom Traps could damage structures.
- Miasma range decreased from 13 to 10.
- Miasma damage multiplier increased from 8x to 10x. [list]
- Damage per second increased from 16 to 20.
- Magmadon: [list]
- Cost changed from 250/150 to 275/125.
- Cost changed from 250/150 to 300/125.
- Hellborne damage changed from 25 (+75 vs Structure) to 30 (+30 vs Heavy, +30 vs Structure).
- Shatter damage decreased from 25% bonus to 20% bonus.
- Actual splash damage changed from 6.25 (+18.75 vs Structure) to 6 (+6 vs Heavy, +6 vs Structure
Celestials
- Collection Array: [list]
- Build time increased from 90 seconds to 100 seconds.
- Morph Core morph time increased from 60 seconds to 70 seconds.
- Build time increased from 55 seconds to 60 seconds.
- Top-Bar: [list]
- Purify Power Cost increased from 20 to 30.
- Purify Recharge time increased from 120 seconds to 180 seconds.
- Arcship: [list]
- Skyward Salvation heal per second decreased from 15 to 10.
- Skyward Salvation duration increased from 20 seconds to 30 seconds.
- Total health restored unchanged.
- Argent: [list]
- Damage decreased from 10 (+3 vs Heavy) to 9 (+2 vs Heavy).
- High Energy energy cost decreased from 10 to 5. [list]
- Resulting High Energy damage changed from 15(+4.5 vs Heavy) to 13.5 (+3 vs Heavy).
- Kri: [list]
- The Radiant Fury trait now increases Blaze of Light damage by +20 (+20 vs Light), down from 40.
- Vector: [list]
- Anti-ground range increased from 3 to 4.
- Anti-ground damage changed from 9 to 8 (+2 vs Light).
- Animancer: [list]
- Fixed an issue where Dark Prophecy would sometimes not deal the intended amount of damage.
- Dark Prophecy no longer ramps up in damage over time.
- Archangel: [list]
- Unit size decreased from 1.2 to 1.
