[p][/p]
A Patch Built Together
[p]From the beginning, this project has been a collaboration.[/p][p]Our community implementation team didn’t just give feedback—they helped directly implement many of the design and balance changes you’re playing today. Using the editor tools and rapid iteration in custom maps, they worked closely with us to prototype, refine, and land changes across nearly every unit in the game.[/p][p]Meanwhile, our team at Frost Giant focused on bringing those ideas fully into the game—handling engineering work, UI improvements, audio/visual polish, backend support, and making sure everything actually works in a live environment.[/p][p]The result is something that neither group could have achieved alone.[/p][p][/p][p][/p]
What’s New
[p]This update touches almost every part of Versus. If you’ve played on the PTR, you know how much has changed—but for everyone jumping in fresh, here’s a quick overview:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42506090/3bbe9a54d88a73f2fcfc9620a736b66ffcbc5d1d.png"][/img][/p]- [p]4 new units for the Infernal and Celestial factions[/p][/*]
- [p]Ranked 2v2 matchmaking (go grab a teammate!) [/p][/*]
- [p]Over 40 new and updated maps, designed by the community[/p][/*]
- [p]Full release of the Map Editor, Data Editor, and Trigger Editor[/p][/*]
- [p]New Arcade-style experiences created by community members [/p][/*]
- [p]Major balance pass affecting nearly every unit [/p][/*]
- [p]Tech tree, economy, and upgrade changes[/p][/*]
- [p]Visual improvements such as more ragdoll effects, more weather presets, better unit animation blending. [/p][/*]
- [p]Sound improvements like an SFX concurrency & volume mix overhaul.[/p][/*]
- [p]Quality-of-life improvements[/p][/*]
- [p]A long list of bug fixes and polish changes[/p][/*]
There are too many individual changes to fully list out here, but for a balance overview with all of the changes, here's a video by one of our collaborators BandanaT: [dynamiclink href="https://www.youtube.com/watch?v=igHnMY97SXc"][/dynamiclink][/p]
Creation Tools Are Fully Open
[img src="https://clan.akamai.steamstatic.com/images/42506090/5da489dbb5ef02ea52bf343b809266d821780723.png"][/img]
[p][/p][p]One of the biggest milestones in this update is that the full Map Editor, Data Editor, and Trigger Editor are now available to everyone by default.[/p][p]Now there's no need for cheat codes or JSON wizardry to make wacky game modes, you can do it all in game, with our powerful UI tools.[/p][p]If you’ve been waiting to build something—maps, modes, weird experiments, full-on new games—you now have the same tools we’ve been using internally and alongside the community team.[/p][p]We’ve already started adding community-created experiences into the game, and we’re really excited to see what comes next.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42506090/e9afca568f54db7f6a13b5dc92d60566e564a7fb.png"][/img][/p][p][/p]Watch the Sizzle Reel
[p][dynamiclink href="https://youtu.be/Lz_jp4NcvaQ"][/dynamiclink][/p][p][img src="https://clan.akamai.steamstatic.com/images/42506090/34f5cc1a8f37053756e1a60a23577956dc2ec6ad.png"][/img][/p][p][/p]Thank You
[p]This update wouldn’t exist without the people who showed up, put in the time, and cared enough to help make Stormgate better.[/p][p]To our community implementers, map makers, playtesters, tournament organizers, and everyone who gave feedback along the way—thank you.[/p][p]Seriously. This was a massive effort, and it shows.[/p][p][/p][p][/p]
