[b]1/23/26 PTR Update[/b]
[b]Balance Changes[/b]
[b]Therium Generator[/b]
Footprint decreased from 3x3 to 2x2 (reverting the change from a few days ago)
[b]Command Post[/b]
Supply granted increased from 10 to 12
[b]Sentry Post[/b]
Build time decreased from 55 seconds to 50 seconds (note: there was a bug that was incorrectly setting the Sentry Post build time to 60 seconds that has also been addressed)
[b]Lancer[/b]
Kinetic Redirection upgrade build time decreased from 90 to 60
[b]Hedgehog[/b]
Hp decreased from 215 to 205
Armor Shred Missiles debuff max stacks decreased from 90 to 75
[b]Morph Core[/b]
Value increased from 50 Luminite to 100 Luminite. This reduces the Luminite refunded when Matter Reallocation is used by 50 Luminite, and decreases the cost of structures when building from a Morph Core by 50 Luminite.
[b]Carnivex[/b]
Weapon Range increased from 0.25 to 0.5
Chrono Shell deferred damage max damage over time rate increased from 20 to 40
[b]Navi[/b]
Sovereign’s Decree range slop increased from 4 to 6
Hallowed Ground is now a targeted ability that moves the Navi to the selected location to channel.
Sovereign’s Decree should not go on cooldown or cost energy if the target leaves range
[b]Dominari[/b]
Pandemonium width increased from 3 to 4
[i]Research Dominari Adept Training[/i] (Death March) build time decreased from 60 seconds to 30 seconds
Death March radius increased from 3 to 4
Chaos Mark debuff duration increased from 10 seconds to 15 seconds
[b]Visual Changes[/b]
Ragdoll impact on kills have been added for:
[list]Incarnate Rampaging Stomp
[list]Incarnate weapon attack
Magmadon weapon attack
Brute weapon attack
Carnivex weapon attack
Vulcan Jump Jets
Vulcan weapon attack when minigun is at max damage
Seraphim ground attack receives a new visual effect and sound effect to better represent and differentiate it's higher damage attack.
[/*][/list][b]AI Changes[/b]
The Celestial Bot shouldn’t spam Arcships without expanding as much. There is still work to do to improve their behavior
Bots now recognize Rich Luminite mines as viable expansions
[b]Map Changes[/b]
Breach: fixed issue with missing Therium
[b]Bug fixes[/b]
Fixed not seeing when other players change factions in a custom game lobby
Gracelight Node Tooltip correctly states heal is removed only when taking damage
Morph Cores were morphing directly into Judicator and Energizer Nodes rather than Gracelight Nodes first
