Welcome to Patch 0.1.3!
In this patch, we’re sharing the results of a fun partnership with Artosis on a pair of modified Custom Maps for you to try out. We’re also introducing a new 1v1 Map, Ruination, to our Custom Games lobby and we’ve brought Infested Crater back into the Co-op map rotation after applying performance fixes. We top this patch off with some bug fixes, performance tweaks, and finish with a healthy dose of balance updates.
Enjoy!
Support:
How to Install a Patch on Steam:- Open Steam
- Click on Library to see your games list
- Click Downloads at the bottom of the Library window
- If the new build does not download automatically, click the Download Now button to manually download the new update
Build Spotlight:
New Map: Ruination
We’re testing a new 1v1 map, Ruination, in our Custom Games mode. Navigate steep cliffs and high rises of a ruined city as you battle your foes. We’d love to hear feedback on what you love and/or hate about this map as we hope to add it to the ranked map pool in the future.
New Map Variations: Broken Crown
Two work-in-progress variations of 1v1 map Broken Crown have been created with the help of Artosis, who provided valuable design input. These alternate map designs will help us continue gathering feedback and evolving our level design practices. [b]No Creeps[/b] - This version features no Creep Camps.
[b]Lite [/b]- This variation reduces the size of the map to create a tighter game flow.
Additional map variations will be introduced in subsequent releases based on feedback from these two. Please try them out and let us know what you think!
Patch Notes:
Co-op
- Infested Crater returns to the map pool.
Custom
- New Map: Ruination [list]
- Navigate the steep cliffs and high rises of a ruined city in our latest 1v1 map available in Custom Lobbies.
- No Creeps - This version of Broken Crown features no Creep Camps.
- Lite - We’ve also introduced a variation that reduces the size of the map.
General
- We’ve leveled up performance by substantially improving input lag.
- Audio [list]
- Various units and structures have received audio updates.
- Fixed an issue where Audio would not play correctly when loading a checkpoint in the Campaign.
- Fixed an issue where music would not play correctly on the Stormlands Campaign mission.
Balance Notes and Commentary:
Co-op
- Blockade [list]
- Revitalize energy cost reduced from 15 to 10.
- Heroic Leap energy cost reduced from 30 to 25.
- Gear: Advanced Training [list]
- Biological units now start at Tier 2 Veterancy, down from Tier 3 Veterancy.
- Gear: Trained to Kill [list]
- Biological bonus attack damage decreased from 25% to 15%.
Ranked
General
- Projectile speeds increased across the board.
- You can now target BOB Overcharge on a location. If you target a friendly Vanguard Command, the ability will overcharge all BOBs near the closest Vanguard Command. You may also target the minimap with this ability.
- You can now Shroudweave on a target location. If you target near a valid target, the ability will activate. You may also target the minimap with this ability.
- Teching to Tier 2 for all factions cost decreased from 150/100 to 100/100.
- BOB Overcharge armor granted decreased from 50 to 25.
- Shroudstones spawned from Shroudstone Manifestation no longer receive a damage bonus.
- Sovereign's Watch Charge-up time increased from 90 seconds to 120 seconds.
Vanguard
SCOUT
- Damage changed from 5 (+3 vs Light) to 5 (+3 vs Light), (+5 vs Creeps).
Vulcan
- Cost decreased from 200/125 to 200/100.
Atlas
- Weapon missile speed increased from 12 to 18.
Hornet/Evac/Sentinel/Helicarrier
- Return to Hangar heal rate increased from 5 to 10 health per second.
Evac
- Health increased from 200 to 250.
Helicarrier
- Health decreased from 600 to 500.
Infernals
Effigy
- Effigy health on-Shroud decreased from 200 health to 100 health.
Brute
- Cost increased from 100 to 125.
- Range increased from 0.5 to 1.
- Range Slop reduced from 2 to 1.5.
- Outer radius decreased from 0.9 to 0.7.
- Weapon Period increased from 2.2 to 1.5.
- Damage decreased from 30 to 20.
- Backswing Locked decreased from -1 to 0.5. [list]
- Determines how long to pause after attacking before chasing a moving target.
- After swinging on a target, if the target dies before attack, scan this radius for another target to hit without re-swinging.
Fiend
We’d like for flying units that are sent home via Return to Hangar to get back into the battle a bit faster so more cool plays can be made and action can happen on the map.- Health decreased from 60 to 40.
- White Health decreased from 15 to 10.
- Damage increased from 6 to 7.
Hexen
- Hexen Adept Training upgrade cost decreased from 100/100 to 50/50.
- Venom Trap Activation Radius decreased from 2.5 to 1.5.
- Venom Trap Detonation Radius decreased from 4 to 2.5.
- Venom Traps will still set each other off but they all do their damage when they explode.
Weaver
- Health decreased from 580 to 400.
- White Health decreased from 145 to 100.
- Lash autocast no longer intelligently discriminates against units with higher supply cost.
- Lash autocast range decreased from 10 to 8.
Hellborne
- Cost decreased from 250/225 to 250/200.
- Can now attack air units. [list]
- If it attacks an air unit, it’ll deal splash damage to air units.
- If it attacks a ground unit, it’ll deal splash damage to ground units.
Shadowflyer
- Primary damage increased from 50 to 50 (+20 vs Heavy).
- Splash damage increased from 25 to 25 (+10 vs Heavy).
Celestials
Power Surge
- Power Surge production structure build speed bonus decreased from 50% to 25%.
Sovereign’s Watch
- Sovereign's Watch can now attack structures.
- Sovereign's Watch can now attack workers.
Strike Node
- Upgrade cost increased from 75/0 to 100/0.
Blast Node
- Upgrade cost increased from 75/50 to 100/50.
- Weapon period increased from 2 to 3.
Collection Array
- Collection Mode to Flying Mode morph time increased from 1 second to 5 seconds.
Argent
- Build time increased from 26 to 28.
Vector
- Ground weapon damage changed from 6 (+6 vs Light) to 9.
- Recall research duration increased from 60 seconds to 90 seconds.
Scythe
- Pulse Shield damage reduction increased from 50% to 90%.
- Pulse Shield duration decreased from 10 seconds to 2 seconds.
- The original Tensor Pulse trait has been removed. Instead, a new version has been added, which requires an upgrade. [list]
- Old Trait: This unit’s attacks deal more damage the closer it is to the target, up to a 100% bonus.
- Allows the [b]Scythe's [/b]weapon to deal 100% bonus damage to air units within 4 range.
- Tensor Pulse trait removed by default.
Cabal
- Mind Shackle energy cost decreased from 75 to 50.
- Mind Shackle cooldown decreased from 60 to 20.
- Mind Shackle slop range increased from 1 to 5.
Animancer
- Animus Redistribution damage decreased from 30 to 20.
- Animus Redistribution energy destroyed increased from 15 to 20.
- Dark Prophecy slow debuff amount decreased from 50% to 25%.
Archangel
- Cost decreased from 400/300 to 350/300.
- Ground weapon range increased from 0.75 to 1.5.
- Air weapon range increased from 0.75 to 1.5.
- Radius decreased from 1.4 to 1.2.
Bugs
- Fixed a bug where the Blinding Saliva debuff from Spriggans was not dispellable.
