[b]4.2.3 Patch Notes[/b]
[b] General[/b]
Fixed some tooltips to properly match ability effects.
Destructible Light trees now properly block larger units from pathing through them.
Destructible Light tree pathing movement considerably improved to feel more smooth.
[list]Take note of the angle in which you move through light tree forests for optimal speed!
Feyren no longer boosts the target with an additional x1.5 healing received.
[/*][/list][b]Vanguard[/b]
[b]Hurricane[/b]
Upgrade research time increased to 120s from 60s
[b]Celestial[/b]
[b]Argent[/b]
Tier 3 range upgrade reverted to +2 from +3
[b]Carnivex[/b]
HP increased to 400HP from 350HP
Prowl Upgrade removed
Shikari Venom ability removed
Sapping Pounce ability reworked into Pounce trait
Pounce: new trait added
[list]After 3 seconds being out of combat, this unit will pounce on its next attack.
[list]This out of combat delay functions like Kri Roll Out.
On impact, the Pounce applies a 20% slow for 3 seconds.
[/*][/list][/*][*]Swipe: new trait added
On every third attack, the Carnivex cleaves units in front of it with the same damage.
Vitals Leech: new trait added
The Carnivex heals for 50% of all damage dealt.
[b]Navi[/b]
Abilities Reworked
[list]Radiant Mantle: updated
[list]Teleport on fatal damage upgrade removed.
Reduce damage dealt to a target allied unit by 50% for 10 seconds.
Sovereign's Decree: new ability
Now unlocked with Navi Adept Training
Lock onto an enemy air unit, revealing it. After 3 seconds, deal 300 damage if the target remains in range.
Hallowed Ground: reworked
Now unlocked with Navi Master Training
Channel to bless the ground beneath the Navi (radius 4). While channeling, any allied ground unit inside this radius cannot go below 1 hp.
Upgrades:
Research Navi Adept Training (Ascension Matrix, Requires Arcfortress, build time 60 sec, 100/100)
[list]Unlocks Sovereign’s Decree
Energy regen increased by 0.25
Research Navi Master Training (Ascension Matrix, Requires Research Sovereign’s Decree, build time 60 sec, 100/100)
Unlocks Hallowed Ground
Energy regen increased by 0.25
[b]Archangel:[/b]
Avatar upgrade research time increased to 120s from 60s
Censure removed
Aether Slash removed
Skybreak (Angelic Ascent + damage) reverted to Angelic Ascent (all Archangels can fly together with no energy cost)
Angelic Descent added back to Archangel (all Archangels can land together with no energy cost)
Meteor Strike remains the same.
Avatar is now a button with an Autocast feature
[list]When autocast is active, Avatar is triggered on melee attack or on impact of Meteor strike
Reprieve:
Unlocked alongside the Avatar upgrade.
Stun and armor buff removed
Heals 30% over 5 seconds
Cleanses all harmful buffs.
If Avatar is active, disable it.
Cooldown 20 seconds
New trait: Arbiter's Respite
If the Archangel has been out of combat for 5 seconds and Avatar is not active, gain 2 energy regeneration per second.
[b]Infernal[/b]
[b]Iron Vault, Conclave, Twilight Spire[/b]
Production charge times increased to 30s from 25s
Production building time decreased from 40s to 32s (5 seconds faster on shroud).
[b]Shrine:[/b]
Cost increased from 300 to 350
[b]Dominari[/b]
Pandemonium energy cost set to 40
[b]Spriggan[/b]
Reverted to be close to Spriggan from Patch 0.3:
[list]Now spawns a single Spriggan instead of a pair of Spriggans
Damage per projectile reduced to 3 (+3 vs Heavy) from 8 (+3 vs Heavy)
Spriggans attack with 3 projectiles per attack
Supply cost incrased to 3 from 1
Health increased to 160HP from 80HP
Binding Saliva reduces attack speed, movement speed, and production speed by 2%.
Vengeful Expectoration upgraded removed
Salivary Overflow upgrade reverted (increase max stacks from 15 (30% slow) to 30 (60% slow))
[b]Shadowflyer[/b]
Dive Bomb now correctly affects melee and resilient units.
Misc
Added \[FFA] and \[Test] map tags for custom games list sorting.
Revert accidental commit that glitched out terrain a bit.
Another attempt to fix scroll the locking bug. Help us test this.
Map updates to Divided Oasis, Blackspire Station, UnitTester, Sector 9, Frostline.
