Fixed an editor crash when right clicking some things in the triggers window (We hope)
Added an observer chat channel
Fixed an issue where the incorrect player name could appear in chat.
Fixed some Templar Wall doodads that were flickering in Shroud.
Unified concealment grass material properties, there were some inconsistencies.
Returned destructible trees to be more uniform in size.
[b]Balance updates: Celestial[/b]
Gracelight Node / Energizer Node/ Juduicator Node
[list]Node cost increased to 150 luminite from 100 luminite.
Node power provided increased to 15 power from 10 power.
Node refund with Matter Reallocation increased to 100 luminite from 50 luminite.
Morph Core
Node cost from Morph Core increased to 100 luminite from 50 luminite.
Carnivex
Weapon swipe changed from a Search Quad to a Search Cone.
Navi
Sovereigns decree:
[list]Energy cost decreased to 40 from 50
Range increased by 2 to 14 from 12
Range slop remains at 4.
Channel windup duration decreased to 2s from 3s.
Vision radius increased by 2 to 15 from 13.
[/*][/list][/*][*][u]Nodes[/u]
All nodes cost increased to [b]150[/b] luminite. (Previously 100)
All nodes provide [b]15[/b] power. (Previously 10)
Matter Reallocation for all nodes provides a refund of [b]100[/b] luminite (previously 50)
[u]Morph Core[/u]
All nodes now cost [b]100[/b] luminite. (Previously 50)
[u]Navi[/u]
"vision_radius": [b]15.0[/b]. (Previously 13) \[For context, hurricane has vision radius of 15]
[u]Sovereigns decree[/u]
"energy": [b]40.0[/b]. (Previously 50)
"range_maximum": [b]14.0[/b]. (Previously 12)
"range_slop": 4.0
"duration": [b]2.0[/b]. (Previously 3)
