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[hr][/hr][b]Terra Invicta Experimental Beta: New Features and Changes[/b]
Greetings, Terrans! The latest experimental branch of [i]Terra Invicta[/i] is available to try, featuring an exciting mix of new mechanics, content, and gameplay improvements. While this build offers a glimpse into what’s ahead, it remains a work in progress. Expect bugs, incomplete features, and potential interruptions, so consider sticking to the stable branch if you prefer smoother gameplay. https://store.steampowered.com/news/app/1176470/view/537714770822823958?l=english Here's some of what you can expect. [hr][/hr][b]New Alien Threat: Titan-Class Hulls[/b]
The alien faction has escalated its arsenal with the introduction of [b]Titan-class ships[/b]—colossal, heavily armed vessels capable of dominating the battlefield. Prepare your fleets carefully; these ships are not to be underestimated.
[hr][/hr][b]Exofighters: Orbital Combat for Earth Factions[/b]
Earth nations can now launch [b]Exofighters[/b], small craft designed to contest orbital dominance. While less durable than gunships built in space, Exofighters provide nations with a new way to challenge orbital power from the ground.
[hr][/hr][b]Fleet Management Overhaul[/b]
Managing your fleets is now easier.
- [b]Officer Transfers[/b]: Officers can now be moved between ships and hab facilities.
- [b]Reinforcement Sequencing[/b]: Ships can be reordered during combat formation selection, ensuring reinforcements arrive in the optimal order.
[b]UI Overhaul and Quality of Life [/b]
The most significant UI overhaul since Early Access is underway includes:
- A redesigned interface for [b]national priorities, economic breakdowns, and resource tracking[/b].
- New [b]ledgers[/b] to track faction incomes, costs, modifiers, and national values over time.
- Performance improvements for large data tables, alongside subtle visual cues for better readability.
[b]Expanded National Priorities[/b]
National priorities have been revamped, offering finer control over development:- [b]New Priorities[/b]: Environment, Government, and Oppression have been split from existing categories for greater precision.
- [b]Economic Development[/b]: Using the Economy priority now allows the development of new Core Economic and Resource regions.
- [b]Welfare Changes[/b]: Regions with colony status can be upgraded to standard regions via sufficient Welfare investment.
