Update 0.4.78 Changelog
[b]Gameplay Additions & Changes[/b]
- [b]Exofighters Added:[/b] New small-craft ships that launch from planetary bases into low Earth orbit.
- [b]Titan and Lancer Alien Hulls:[/b] Two new alien ship classes have been introduced for late-game combat. The Aliens can also deploy a new tier of advanced weapons during the endgame.
- [b]Combat Formation Reordering:[/b] You may now select which ships are in your selected formation at the start of combat, and you may now select which ships arrive next when reinforcements are summoned.
- [b]35 New Traits & 2 Councilor Classes:[/b] Includes the Attorney, focused on influence and control, and the Engineer, who expands technical and construction options.
- [b]New National Priorities:[/b] Nations can now invest in [b]Government[/b], [b]Environment[/b], and [b]Oppression[/b] development paths.
- [b]Regional Development Expanded:[/b] Nations can now grow [b]core economic[/b], [b]oil[/b], and [b]mining regions[/b] for long-term infrastructure strategy.
- [b]Diplomacy:[/b] Factions may now reach intel-sharing agreements with each other.
- [b]Officer Transfers:[/b] Officers can now be moved between ships, albeit with a loss in capability.
[b]Balance Changes[/b]
- [b]Victory Conditions:[/b]Adjusted victory conditions for most factions to key on control of major planetary systems rather than outbuilding and/or hunting down every enemy fleet.
- [b]Habs, Modules, and Economy:[/b] Broad balance changes applied across key systems to support pacing and strategic depth.
- [b]Hostile Takeover:[/b] This mission now targets specific orgs, rather than councilors. The difficulty of the mission now scales with the size of the org.
[b]UI & Visual Improvements[/b]
- [b]Visual Overhaul:[/b] Most system interfaces have received updated visuals for improved clarity.
- [b]Ship Designer Overhauled:[/b] Interface redesigned to support clearer shipbuilding workflows.
- [b]Tech Tree Updated:[/b] Research paths reorganized for improved navigation and readability.
- [b]Detail UIs:[/b] You have a full ledger of your incomes and costs available to help you manage your faction. Tooltips for nation stats now track causes of changes to those stats.
- [b]Auto-Hunt Xenofauna:[/b] Armies can now be set to automatically seek and eliminate Xenofauna threats.
[b]AI Behavior Updates[/b]
- [b]Alien AI Targeting Improvements:[/b] Alien factions now choose space targets more effectively.
- [b]Human AI Fleet Construction:[/b] Human-controlled factions build fleets more aggressively.
- [b]Economic Stability:[/b] AI factions are less likely to go bankrupt during standard gameplay.
[b]Bug Fixes & Stability[/b]
- [b]General Bug Fixes:[/b] A large number of bugs resolved across systems and UI.
