The Journey to 1.0 and Beyond
[hr][/hr]It's been a long and incredible journey from the start of development in 2017, through our Kickstarter in 2020, and the last few years of Early Access. The feedback we've received from our community throughout that time has been invaluable to making Terra Invicta the game it's become, and we are so thankful for everyone's continued support of this project. Last month, we released [url=https://store.steampowered.com/news/app/1176470/view/599669316683563056]a major update called Release Candidate 1[/url] and that update included:- More than 50 new regions on Earth, along with new nations, breakaways, and formables
- New mechanics for region annexation and federations
- A 2070 scenario in which interplanetary travel has been achieved and all factions start with some space assets already built
- A "realistic" combat mode
- New hab modules, spy modules, and climate modules
- Lots of new events
- New projects, including three faction-specific projects for each faction
- An updated tutorial
- Several UI updates
- Smarter AI on Earth and in space
- Performance improvements, bug fixes, and balance changes galore
- 10 new achievements
