The 2025 Steam Awards have begun, and nominations are now open. We would be grateful if you considered Terra Invicta for the Labor of Love category as we move toward the end of Early Access and prepare for its 1.0 release.
Let's look at some of the highlights of what we've worked on since last year.
Major UI Overhaul Begins and Exofighters Added
This update introduced two new alien ship classes (Titan and Lancer), and Exofighters, shifting the balance of orbital conflict for both Earth nations and late-game fleets. Fleet management became more deliberate with officer transfers and reinforcement sequencing, while the largest UI overhaul since Early Access reorganized national priorities, economic data, and faction ledgers into a clearer structure.

National priorities were expanded into more precise categories, regional development was expanded, and the Hostile Takeover mission was refocused to target individual organizations rather than entire councilors.
1.0 is Next
Release Candidate 1 is the final major update we are making before Terra Invicta leaves Early Access, and it brings together several years of steady work into something close to its intended shape.
We added more than fifty new Earth regions, revised annexation and federation mechanics, and introduced the 2070 scenario, where interplanetary travel is established and the balance of power begins in a different place.
Combat now includes a "realistic" mode alongside the older "cinematic" option, and new hab modules expand the capabilities of colonies across planets and asteroids. We also added new events and projects, updated the tutorial, improved the UI, sharpened the AI on Earth and in space, and made performance and balance adjustments across the game.

For 1.0 we are preparing a new 2026 scenario and support for five additional languages. Release Candidate 1 brings the game close to its full form and clears the way for its exit from Early Access. You can see a broader outline of what we plan to build next in the tentative roadmap for Terra Invicta’s future.
A Labor of Love
Ongoing development for Terra Invicta has been a labor of love for us, and we’re always excited to see what our players think of each update.
Most importantly, we want to thank you all for your support throughout the last year of Terra Invicta’s development. It’s been an honor to watch this community grow, and to incorporate your feedback into creating the best game possible.
If you want to show Terra Invicta some extra love during the Steam Awards, please click the “Nominate” button that’s part of this post and nominate it for the 2025 Labor of Love award.
Thank you again for supporting Terra Invicta!
– The Pavonis Interactive Team
