In addition, we’re delighted to announce the inclusion of two new translations in this patch: Brazilian Portuguese and Polish! These and the existing translations have been updated to version 0.3.99 (the last patch in July). We have seen interest in other translations of Terra Invicta, and while we don’t have anything to announce, please know that we’re reviewing and discussing other languages to determine if they are feasible for us to include.
The patch adds a host of other bugfixes, balance adjustments, and visual improvements. The research AI has been overhauled. A number of Solar System moons received gorgeous 4k textures. You can now build heavy fission reactor modules on your habs, which serve as an upgrade to existing fission modules before you develop fusion. In combat, there’s a new missile salvo fire mode that lets you fire a portion of your missiles without having to manually turn off or detarget the weapon system.
We’re already at work on the next patch. As always, we invite everyone to leave feedback on our [url=https://discord.gg/XBVqMZU]Discord[/url] or the [url=https://www.pavonisinteractive.com/phpBB3/index.php]Pavonis forums[/url]. We also monitor the Terra Invicta Reddit and Steam forums. We learn so much from players reporting their experiences and sharing tips and strategies, and it does have a major impact on how we move forward with improving the game.
ADDENDUM
A couple more notes --
The full patch details are [url=https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=26&t=29895]here[/url].
Also, this patch isn't the final word on campaign options and overall pacing. We still plan to look at the late game challenge and mission phase frequency, among many, many other things.
