The UX for the chapter selection and some other menus didn't have rollovers or really any good UX for mouse,, also improved that (ongoing). [/p][p][/p]
- [p]final version of the dynamic damage system for airshops, now polished and applied correctly to all airships.[/p][/*]
- [p]Added rollovers to perch npcs portraits.[/p][/*]
- [p]improved chapter select with rollovers and design[/p][/*]
- [p]changed fonts for readability[/p][/*]
- [p]reduced landing overshoot[/p][/*]
- [p]fixed some npc genders to match the voice (hoping this week brings the missing voices) [/p][/*]
My wonderful sister repaired my steamdeck ! (which I won from a Unity3D contest at gamescom a few years back). This is wonderful cuz I don't buy much of that type of hardware for myself and now I can test again. Literally VR happened cuz I got a old index headset as a loaner... That's how ports happen .
Happy to report the game is still playable on deck. Just turn of reflections and tone down shadows to high. and you should get 50-60fps .
[/p][p]Cheerio,
Tomas
[/p]
