In the meanwhile steam input has been turned on as this seemed to fix a lot of controller troubles, with controllers not being detected.
I will try to make a linux build at some point, I can make that promise, and if its easy then yes I've heard all the messages loud and clear. But will only try some time after launch launch, it's also a bit dangerous to put anything up that is that untested or some quick slopwork cuz I wanna please folks fast. But its been bumped up on my agenda for sure. I don't own any linux hardware besides a dying steamdeck (it is currently refusing to charge, sigh).
VR wise, Thanks for all the positive responses, it's really illustrated the lack of easy statistics cuz I think there are a lot of VR fans out there I was simply never aware off. (I don't see you in the forums or discord often, are there never any support issues with the VR version?, you are very quiet audience, or technically very competent). At the moment I cannot tell if Falconeer can afford more work yet, but VR is on my list as well, reasonably top of mind. I have an old index, I suspect off which the lighthouses are defect(making the VR falconeer was the last time I used it), and I promise if that next gen VR gear from valve happens to see if I can acquier a devkit or borrow one. [/p][p][/p][p]So changelist: [/p]
- [p]made the right stick camera softer[/p][/*]
- [p]tied the camera more directly to the left stick on gamepad, removed unnessecary deadcurve[/p][/*]
- [p]added colored aiming reticules, its the white box in the gui colors settings, so the 4th box is the reticule color.[/p][/*]
- [p]fixed ships from going upside down[/p][/*]
- [p]fixed localisation text typos[/p][/*]
- [p]moved the mouse aim reticule closer to the bird, so your shots land on the reticule , and the reticule isn't showing long distance aiming for a more accurate feel.[/p][/*]
- [p]enemy flyers won't investigate first contact if you are stealthy in the maw (important for chapter 4 missions and epilogue) [/p][/*]
- [p]tried to reduce hiccups in the camera orbit code[/p][/*]
- [p]fixed that the wrong key prompt was shown when you need to fire in the tutorial[/p][/*]
- [p]made it that using the subtarget button if you don't have anything targeted, will then target something near. [/p][/*]
- [p]the Dash wasn't rebindable , now fixed[/p][/*]
