Here's the list:
- [p]added a WASD axis option to assign different options to WASD when in mkb mode.[/p][/*]
- [p]added a 'green district' to westgate[/p][/*]
- [p]added a 'stone district' to port remit[/p][/*]
- [p]changed that under mkb controls the fast travel on the map is LMB based and more button-ey[/p][/*]
- [p]fixed crabton not appearing, chapter 1 finale not ending.[/p][/*]
- [p]added missing voices[/p][/*]
- [p]tuned the sunset colors a bit[/p][/*]
All in all that brings the MKB up to something a bit more flexible, probably not perfect but more in line with what can be expected.
I also added the rest of the voice acting, this time it has been done on a shoestring budget, so some of the procedural sidemissions won't be voiced in-play, but most of the town npcs are now voiced, giving a much better quality feel. I've had to change genders on a few characters in order to accomadate the actors that were available, so let me know if I messed up a NPC. ;)
[/p][p]There are also a few bits of extra worldbuilding, cuz I tend to use that to wind down and relax. :)
Westgate got a district made of the greenstone, similar to a few temples I put up in Imperial cities. This is a bit more commercial with a SquidBelly Mercenary Company also being housed there.
[img src="https://clan.akamai.steamstatic.com/images/36149018/8b1668219259f0ea702547483e12f92fc3046bc2.png"][/img]
Port Remit was a bit small, so i added a small stonequarry on an island, I might expand it a bit more cuz I love Port Remit.
[img src="https://clan.akamai.steamstatic.com/images/36149018/6e3a22ee1f3d8ec2398f77719351d9a5e5938ff2.png"][/img][/p][p]Alright everything from now on is likely to be bugs and pressing Issues, so do keep reporting. [/p][p]Cheerio,
Tomas[/p]
