You may have seen a bunch of updates the last few days, this is because when someone reports a bug , I tend to patch in a solution that can be tested right away. [/p][p]
I did today upload a build that was less performant, so that also got patched out earlier tonight with a build that should be a little bit more performant, especially if you go to high shadows instead of ultra. [/p][p][/p]
- [p]bugfix for the dreadnot mission that refocuses if you lose the item[/p][/*]
- [p]attempted some performance improvements for steamdeck[/p][/*]
- [p]added a 85% downsample option to AA, this basically allows steamdeck users to have a lower gameplay resolution but keep the UI readable at native resolution.[/p][/*]
- [p]added a few fishing boats and fish[/p][/*]
- [p]upgraded the nodbomb cutscene[/p][/*]
- [p]improved cloud performance, better spread[/p][/*]
- [p]added window mode settings[/p][/*]
- [p]reduced the ridiculous aim assist values for easy mode[/p][/*]
- [p]reduced the shadow quality in high to accommodate steamdeck better [/p][p][/p][/*]
