[img src="https://clan.akamai.steamstatic.com/images/41447953/8f25c0fd3e084be41d63f076e75d7335b93e52bc.png"][/img][/p][p]Greetings fellow Nysians,
[/p][p]Our latest patch 1.0.0206b is now live! Thank you for all of your enthusiasm and continued support since the launch of 1.0, including all your reviews. [/p][p]We’re extremely grateful to everyone for taking the time to leave your perspectives on the game. We’ve read every single one and are committed to implementing your feedback! [/p][p]This update focuses on bug fixes and quality-of-life changes. The full patch notes are here:
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Changes
- [p]Added a button that zips save files and sends them directly to Zugalu, to best assist in our efforts to identify and fix bugs[/p][/*]
- [p]Change to allow Caravans to build Trading Huts in owned territories, if none exist[/p][/*]
- [p]Change to ensure that occupied Wall positions are returned to unoccupied on Military unit death[/p][/*]
- [p]Change to the Military Unit command system to better facilitate movement and attack command combinations[/p][/*]
Fixes
- [p]Fixes to Aqueducts to improve connectivity[/p][/*]
- [p]Fix to Aqueduct deletion issues[/p][/*]
- [p]Fixes to Firehouse, including issues with employment[/p][/*]
- [p]Fix to ensure that Houses lose population when Citizens are converted into Military units via the Armory[/p][/*]
- [p]Fix to ensure Resource Log and Trader’s Hut Panel updates with new Resources acquired from Merchant Trades[/p][/*]
- [p]Fix to ensure Contracts aren’t reset to 3 when upgrading the Keep[/p][/*]
- [p]Fixed Multiplayer setting where ‘unlimited population cap’ was not displaying properly on a Load Game File[/p][/*]
- [p]Fixed Tilling Soil Edict[/p][/*]
- [p]Fixed issue where Players could build a Farm with 55 plots instead of 50[/p][/*]
- [p]Fixed Stoneworks text description[/p][p][/p][/*]