News Liste Unturned

Community Blog #042
Unturned
1 Tag 20:30 Community Announcements
[p]Let’s talk about the next couple game updates! (Also: featuring some community creations.)[/p]

When’s the next game update?

[p align="start"]We’re working on a few upcoming game updates, along with helping with the next curated map’s release. These aren’t ready to ship just yet. We’ve shared some details as to why below.[/p][previewyoutube="72GtwO__-DA;full"][/previewyoutube][p align="start"]Our next game update is focused on (1) an engine upgrade, and (2) introducing new features intended for an upcoming curated map and Limestone, though we think all modders will really enjoy the new options. We’re estimating this will be ready in the next couple weeks.[/p][p align="start"]After that engine upgrade, we’ll be right back to working on the next actual content update we’ve teased bits of.[/p][p align="start"]For context, our previous update (version 3.25.9.2) also contained an engine upgrade. That patch was necessary due to a security vulnerability in certain Unity versions. Unfortunately, some players are experiencing crashes after that update, which we believe is due to the engine upgrade.[/p][p align="start"]We’ve been hopeful about making a larger upgrade to Unity 2022 LTS – which would fix some pathfinding bugs, and should (hopefully) resolve those crashes. Since this is a major upgrade, bugs are likely. We’ve already fixed a few issues and we’re hoping to catch more prior to release.[/p][p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/11/CB42-Kiln.png?resize=1024%2C576&ssl=1"][/img][/p][p align="start"]Both the next curated map, and the next content update, are shaping up nicely. We’re unsure which of those will release first – but the soonest game update is that Unity 2022 LTS engine upgrade.[/p][p align="start"]In Unturned’s next content update, brick structures have been truly cemented as the best base building material. We’ve sprinkled new “clay nodes” across the game’s official maps to make farming the materials consistent, and every missing brick structure piece has been added so you don’t need to mix-and-match materials anymore.[/p][p align="start"]We’ve updated the Preview branch with a build of the game running on Unity 2022 LTS. Please let us know if you encounter any issues with the preview build! We hope you’ve been enjoying Limestone in the meanwhile[/p]

Mod: Furniture Mod

[p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/10/Mod-FurnitureMod-by-Mark-Artwort.png?resize=1024%2C576&ssl=1"][/img][/p][p align="start"]Mark Artwort’s Furniture Mod is perfect for decorating your base. Featuring a variety of fairly-modern furniture designs, along with fun rugs, paintings, and other objects to spruce up your home.[/p]

Mod: Expanded Mannequins

[p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/10/Mod-ExpandedMannequins-by-Prkr-Embr-1024x576.png?resize=1024%2C576&ssl=1"][/img][/p][p align="start"]If you’re decorating your base, consider using the Expanded Mannequins mod by Embr and Prkr! This mod adds 27 mannequin poses to the game. You can trick enemies with their player-like stances, or place them around your base’s new furniture.[/p]

Screenshot Showcase

[p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/10/Screenshot-LimestoneRocks-by-MrStinkPickleJr.png?resize=1024%2C473&ssl=1"][/img]“Rocky Face Bois” by u/MrStinkPickleJr.[/p][p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/10/Screenshot-LimestoneShack-by-GibusMibus.png?resize=1024%2C576&ssl=1"][/img]“my little resource shack in limestone” by u/GibusMibus.[/p][p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/10/Screenshot-AKMN_model-by-Schokoriegel.png?resize=1024%2C576&ssl=1"][/img]“My model of AKMN with a PK-A dot sight.” by Schokoriegel.[/p][p][img src="https://i0.wp.com/blog.smartlydressedgames.com/wp-content/uploads/2025/10/Screenshot-SVDS_model-by-Schokoriegel.png?resize=1024%2C576&ssl=1"][/img]“My SVDS Model with some attachments :DD” by Schokoriegel.[/p]

Q&A

[p align="start"]Q. Does Unturned go open-source this year?
“Thanks for your interest! I’m hopeful for later this year or early 2026. Tidying up loose ends legally-speaking has been a much bigger undertaking than I’d anticipated. Aside from that, most recently I’ve been slowly chipping away a little bit each day at a checklist of every source file in the game, double-checking that, for example, there aren’t references to anything under NDA. Fortunately, Nelson of 11 years ago seems to have been fairly responsible.”—Nelson[/p][p align="start"]Q. How do I override the clouds my custom map? I’m not seeing any error messages!
Our complete documentation can be found online. If your error logs are empty, it’s possible that the Cloud Intensity in the level’s lighting tab is set to zero, or the Cloud Color is currently black – either of these would make it hard to notice your custom clouds are working.[/p][p align="start"]Q. How do I remove an IP whitelist/blacklist from my Steam Workshop mod?
By updating the Workshop file and leaving those fields empty, it should remove the restriction.[/p]

Send Us Your Questions!

[p align="start"]Thanks for reading![/p][p align="start"]We regularly respond to questions posted on Steam Discussions, Discord, or the community-ran r/Unturned subreddit! You can also message us via moltonmontro@smartlydressedgames.com"" target="_blank">email, Bluesky, or ???? (Twitter).[/p]
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