
Embracing Your Fantasy
From the earliest days of V Rising development, when players first got their hands on the game, one thing was clear: there was a strong desire to bring your own unique vision of a Vampire to life. What should a Vampire look like? How should they feel? We’ve steadily refined and expanded the game with each update to help you live out that fantasy. To give you the tools for this, we introduced new ways to express yourself, like adding armor appearances that let you shape your Vampire’s look to match your ideal vision. You can recolor your gear, override the appearance of your current set, and bring your flair to life in a way that feels truly yours. Alongside these visuals, we added “classes” of armor at different tiers, enabling you to tailor your combat stats to fit specific playstyles, whether you prefer the agility of a rogue or the spellcasting prowess of a caster. In this way, your character’s look and gameplay reinforce one another, making your vision whole. We’re pretty happy with the options we’ve delivered so far, and while wardrobe improvements (especially in the weapon department) may still be on the horizon in 1.1, today’s blog isn’t about appearances. V Rising is ultimately about the experience of being a Vampire. That experience comes to life not just in how you look but in how you play. With that in mind, let’s talk about combat stats because they’re about to get a massive overhaul.Compulsively Counting

Step 1. Cap All Ability Statistics
Introducing a cap on ability statistics ensures that no single stat, even the strongest or most desirable, completely dominates your attention. The stats you gain from items will be high enough to let you cap multiple attributes, but you won’t be able to sink all your focus into just one, like movement speed. This opens the door to investing in other secondary stats, such as spell power, physical attack power, or cooldown reduction, without sacrificing overall effectiveness. For example, even if movement speed feels essential, once you hit its cap, you can prioritize other stats to round out your build. This approach helps build diversity by encouraging you to spread your investment across multiple attributes. In the example UI below:- Dark red bars show how close you are to reaching the cap.
- Bright red bars indicate how far you’ve exceeded the cap.
- Hovering over the stat provides more specific details.


- Soft caps are the first line of defense to keep stats from becoming problematic. You’ll encounter these through long-term sources like gear, potions, passive spell bonuses, and blood types.
- Hard caps are the absolute upper limit of what you can reach and are just another safeguard. Examples of things that bypass the soft cap are temporary buffs like the ones you get from spells. This ensures that abilities and buffs still feel impactful without breaking the game. After all, it wouldn’t be fun to see abilities stop working just because your stats are too good!
Step 2. Make It Make Sense
We’ve broken down stat bonuses at the max level to cap out in very even and expected ways so that it’s easy to break down where you’re getting your bonuses from and, thus, easy to plan out how to get the stats you want. We’ve reworked gear, blood, potions, and passive spell tree bonuses to make it so you can accurately and easily plan out how to cap the stats you want and maybe even be able to do it without making a spreadsheet. You can make a spreadsheet if you want, though. I know some of you really like making spreadsheets.Step 3. Give You The Tools
One of the most important parts of this plan is that we’ve enabled you to understand the changes and allow you to mold your build to your liking. A lot of V Rising can make you feel stuck in using a certain legendary weapon, spell, or gear set because you have to adapt to the tools you have. The stats are set this way, so you have to match your play style to fit them. We hope that we can flip that around with this overhaul. Between the Fusion Forge we mentioned in our last blog that will let you modify your jewels and weapons stats and the changes we’ll be making to armor, blood types, potions, and passive spell bonuses, we’ll be giving you all the puzzle pieces you need to get exactly the build you imagine, which should be a large step in letting you play your ideal Vampire in both PvE and PvP.
Blood On The Dance Floor
So. Blood gives stats now. You’re a Vampire. You should have seen this coming. A 100% efficiency Blood Type should be a major part of maxing out the associated stat, leaving you room to invest in other avenues of reaching your ideal spread. We’ve also done an all-around overhaul to the blood types! We wanted the blood types (except for Worker Blood, of course) to have applications in battle and give you more options to use in combat. Some of the convenient secondary abilities from the more utility blood types, like Creature Blood and Mutant Blood, have been moved to passive spell options instead. Those have also been reworked, and we’ll get into that a bit later. As you progress into the later stages of the game, you’ll often have your preferred blood type on hand, and we’ve taken that into account. We’ve revisited the availability of certain blood types, when they appear in your journey, and how you acquire them overall. Now that we know you’ll likely want specific blood types more often and more reliably, we’ve made adjustments to strike a better balance. Rare blood types should now be a bit easier to obtain, and you’ll even be able to capture mutant Spitters in Gloomrot to keep a steady supply of Mutant blood on tap. They’ll also make for some particularly nasty servants, something to look forward to!

Equip Yourself With Power
While the general concept of the gear sets will remain pretty similar in terms of getting a bulk of your stats from them, other sources of craftable items will become much more fluid and give you more control over your sources of enhancement. Primarily, this comes in three forms. The first step is a change to all gear sets, focusing on balancing their stats and equalizing set bonuses. Armor now provides cleaner, simpler, and more even bonuses, making it much easier to see when you’re approaching a stat cap without dealing with messy or uneven totals. As long as you make adjustments in other areas like blood, potions, or individual set pieces, you’ll be able to avoid wasting any of your power by exceeding the new caps.



Magic In The Air
Your spell passives will be a new and major contributing factor to your character stats. These ancient powers you tap into with the Altar of Stygian Awakening provide many useful bonuses that you can unlock at your leisure for Stygian shards, adding to your overall power. Now, you can choose which passives to have active at any given time, turning them into a more engaging and dynamic part of your build instead of something you simply unlock and forget. As you gain more spell points, you’ll unlock additional slots for passive abilities, each providing a significant boost to help round out your build!

