
Blessings for the bloodthirsty!
With great enthusiasm, we bring you yet another developer update from the crypts of Stunlock Studios! Today, we’ll be delving into changes with the progression. From how spells are acquired to recipes and the quality of unlife that smooths the whole experience into a delightful, intuitive process, we aim to put a new twist on how you play, delivering much-desired changes in unexpected packages. Light some candles and put on some haunting tunes to set the mood. It’s time to settle in to read more about the future of our villainous aspirations.The Many Paths of Victory
Hunting V Bloods in V Rising gives you some flexibility in how you carve your way through Vardoran. You can opt out of defeating certain bosses if their spells or unlocks don't interest you, and often, each ‘tier’ of roughly same-level bosses allows you to tackle them in whatever order you like. You can even strike out and face foes well outside your level range if you’re looking for a challenge.



Master Your Magic
We aren’t just changing how spell progression works, there’s more to it than that! We’re also adding new ways to advance your Vampire through a new station we’re calling the Altar of Stygian Awakening. Here, you’ll tap into ancient knowledge to unlock your forgotten potential.

Everybody Hates Moving
Let’s talk about one of the more unique features we’re working on, though we aren’t entirely certain it will be ready for the 1.0 update. Still, we’re interested in hearing your opinion on it because it tackles an issue that survival game players are very familiar with. In the gothic dark fantasy world of Vardoran, nobody seems to have a friend with a pickup truck. Moving has always been a pain point for players, and getting stuck in Farbane and not having the energy to pick up and move your entire castle into the more convenient end-game areas has been a point of agony for Vampires everywhere since we first launched V Rising back in May of 2022. This is the feedback we’ve been receiving for quite some time, with the inability to move your lair causing difficulties for players across every level of engagement. The initial wave of vampires on any server tends to settle in the first area, Farbane Woods, and never move on to more convenient castle plots for later game content because it’s such a hassle. This makes it harder on players who join later and can’t find a plot, which can cause servers to stagnate long-term because of the lack of fresh blood!



