
General
- Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency.
- Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building.
- Fixed some minor issues with jewel/legendary names.
- Speaking of names, fixed some typos!
- Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations.
- Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle.
- Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations.
- Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent.
- Fixed an issue where the order of load game saves might not match the last connected.
- Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one.
- Fixed an issue where the gear level of servants would be set to zero upon revival.
- Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm.
- Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs.
- Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled.
- Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep.
- Fixed an issue where the music player UI could break.