News Liste Vampire Dynasty

Patch Notes 3rd February 2026
Vampire Dynasty
03.02.26 16:19 Community Announcements

Gameplay & Player Experience

  • [p]Fixed an issue where a bloodline vampire did not receive the Guardian skill bonus after equipping Guardian Armor.[/p][/*]
  • [p]Fixed an issue where dropping a stack larger than 999 items would drop only one item.[/p][/*]
  • [p]Fixed the vampire tools disappearing when switching to another one.[/p][/*]
  • [p]Fixed an issue where skill bonuses from equipped outfits were calculated incorrectly on the player character.[/p][/*]
  • [p]Fixed an issue where players could briefly collect taxes and trade with the Overseer earlier than intended.[/p][/*]
  • [p]Fixed an issue where crossbows did not deal damage to the player in the swamp area.[/p][/*]
  • [p]Fixed an issue where enemies would survive falls and remain active instead of dying from fall damage.[/p][/*]

World, NPCs & Immersion

  • [p]Fixed a missing Coachman journal entry when his tutorial appears.[/p][/*]
  • [p]Fixed an issue where water textures disappeared in the Fey Marshes when View Distance was set to Cinematic.[/p][/*]
  • [p]Fixed Jasnara Pearl that regenerated every time a player moved away from it for a short distance.[/p][/*]
  • [p]Fixed an issue where animals could spawn inside rocks in the onboarding area.[/p][/*]
  • [p]Improved NPC navigation in the Grove of Sorrows village.[/p][/*]
  • [p]Fixed holes in the map during the onboarding area.[/p][/*]
  • [p]Updated the swamp ruins to a new version.[/p][/*]

Vampire Servants & Castle Management

  • [p]Improved builder behavior to make the building process more consistent and reliable.[/p][/*]
  • [p]Fixed vampires not returning to their coffins after completing building-related tasks.[/p][/*]
  • [p]Fixed an issue where Stronghold construction could be blocked if Inquisitors fell from a height and remained alive.[/p][/*]

UI, Controls

  • [p]Fixed an issue where map marker information was displayed incorrectly when hovering over the map.[/p][/*]
  • [p]Added hover and selection frames for item slots.[/p][/*]
  • [p]Added hover and selection frames for buildable slots.[/p][/*]
  • [p]Fixed an issue where the DLC button in the main menu could appear inactive even when the DLC was enabled.[/p][/*]

Quality of Life

  • [p]Added a feedback survey link for players to share their thoughts.[/p][/*]
  • [p]Added missing item icons in the inventory.[/p][/*]

Visuals & Animation

  • [p]Fixed a missing texture on a character in the final questline cutscene and improved fade-in and reflections.[/p][/*]
  • [p]Fixed the Crafting Station’s whetstone using the wrong texture in planning mode.[/p][/*]
  • [p]Removed incorrect collision from some planned buildables in planning mode.[/p][/*]
  • [p]Fixed blending issues with short walls, including 45° and column variants.[/p][/*]
  • [p]Fixed Drago’s finger deformation in Hunter mode idle animation.[/p][/*]
  • [p]Improved textures for some trees and replaced falling tree models with the correct ones.[/p][/*]

Audio

  • [p]Fixed an issue where music would not play after teleporting to Castle Hill if the player was previously inside one of the crypts.[/p][/*]
  • [p]Added pickup sounds for certain items.[/p][/*]
  • [p]Added a pickup sound when looting chests using Take All.[/p][/*]
  • [p]Updated the sound effect for looting corpses.[/p][/*]
  • [p]Improved the sound effect of the Durata Tooth plant.[/p][/*]
  • [p]Improved the sound effects for the Scarlet Vortex arcane skill.[/p][/*]

Multiplayer

  • [p]Fixed an issue where Demetra’s, Ileana’s, and Flavius’ hair did not disappear when transforming into a bat.[/p][/*]
  • [p]Fixed the Aristocrat Outfit from the Moonweaver’s Pack DLC not being granted to players who joined after Kiss of Eternity.[/p][/*]
  • [p]Fixed an issue where clients could see grass partially clipping through floors built in the Stronghold.[/p][/*]
  • [p]Fixed an issue where players could use skills like Scarlet Vortex during a counterattack in multiplayer.[/p][/*]
  • [p]Fixed the blood consumption reduction buff not displaying properly for clients in multiplayer.[/p][/*]
  • [p]Added a server count indicator to the join game menu.[/p][/*]
  • [p]Fixed foot deformation for Ileana and Demetra during the crouch animation.[/p][/*]

Controller / Gamepad

  • [p]Fixed controller navigation in the multiplayer server browser menu.[/p][/*]
  • [p]Fixed an issue where focus could be lost on the multiplayer lobby screen when using a controller.[/p][/*]
  • [p]Fixed missing conflict warnings when assigning the same key to conflicting actions.[/p][/*]
  • [p]Fixed an issue where rebinded controller inputs visually reset to default when returning to the Controls menu.[/p][/*]

Stability & Technical Fixes

  • [p]Fixed a softlock that could occur if the player died while the Stronghold build window was open.[/p][/*]

Known Issues

General

  • [p]Vampires or villagers may occasionally have pathfinding or navigation issues.[/p][/*]
  • [p]In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).[/p][/*]
  • [p]Grass will come back under prefabs after vampires finish building them.[/p][/*]
  • [p]Bloated Oak collision boxes may behave incorrectly.[/p][/*]
  • [p]Map causes performance drop[/p][/*]
  • [p]Inquisitors won't spawn on "Defeat Inquisitor patrol" objective[/p][/*]
  • [p]Skills aren't working after loading game progress[/p][/*]

Multiplayer

  • [p]Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.[/p][/*]
  • [p]Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.[/p][/*]
  • [p]Players may be returned to the main menu when joining or rejoining multiplayer sessions. In some cases, players may not be able to reconnect after time away, after server restart, or after making progress in the session. Previously joined servers may also disappear from the server list. We are still investigating this issue and we hope to deliver good news very soon.[/p][/*]
[p]Temporary Workarounds[/p]
  • [p]If reconnection fails, the host should recreate the multiplayer session.[/p][/*]
  • [p]Restarting the game may temporarily resolve connection-related issues.[/p][/*]
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