Gameplay & Player Experience
- [p]Fixed an issue where player-equipped items could disappear when equipping new items in stacks.[/p][/*]
- [p]Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.[/p][/*]
World, NPCs & Immersion
- [p]Fixed spots in the opening sequence where players could leave the intended path and fail objectives.[/p][/*]
- [p]Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.[/p][/*]
- [p]Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.[/p][/*]
- [p]Fixed issues with stationary NPCs falling below the map.[/p][/*]
- [p]Fixed delayed transformation animations playing on distant NPCs.[/p][/*]
- [p]Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.[/p][/*]
- [p]Replaced old swamp rocks and cliffs with new assets and fixed map holes.[/p][/*]
- [p]Updated the swamp ruins to a new version.[/p][/*]
Vampire Servants & Castle Management
- [p]Fixed grass appearing on buildables when construction was completed by a vampire servant.[/p][/*]
- [p]Fixed an issue where vampires could teleport onto buildables and get stuck.[/p][/*]
- [p]Fixed coffins built earlier not counting toward quest progression.[/p][/*]
- [p]Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.[/p][/*]
UI, Controls
- [p]Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.[/p][/*]
- [p]Fixed mouse sensitivity resetting every time the player returned to the game.[/p][/*]
- [p]Fixed incorrect inventory information displayed for the Infinity Elixir.[/p][/*]
- [p]Fixed an always-visible selection frame on the Resume and Singleplayer tabs.[/p][/*]
- [p]Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.[/p][/*]
- [p]Fixed missing Take / Collect localization on lootable items.[/p][/*]
Quality of Life
- [p]Added save support for destructible stone walls.[/p][/*]
Visuals & Animation
- [p]Fixed vampire servant hair clipping through outfits in singleplayer mode.[/p][/*]
- [p]Fixed missing collision on a house chimney in Medresti Village.[/p][/*]
- [p]Fixed oversized collision on birch trees.[/p][/*]
Multiplayer
- [p]Fixed issues with joining multiplayer sessions.[/p][/*]
- [p]Fixed Bat Form input and camera issues on the first transformation after joining a session.[/p][/*]
- [p]Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.[/p][/*]
- [p]Added a fix to ensure outpost foliage appears correctly for late joiners.[/p][/*]
- [p]Fixed an issue where players did not receive damage from Silver Veil.[/p][/*]
- [p]Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.[/p][/*]
Controller / Gamepad
- [p]Fixed the item window not being visible in the trade screen when using a controller.[/p][/*]
- [p]Fixed an issue where equipped items could disappear when equipping new ones while using a controller.[/p][/*]
Stability & Technical Fixes
- [p]Fixed issues with the Awaken Reveka objective progression.[/p][/*]
- [p]Fixed issues with the Build the Stronghold objective progression.[/p][/*]
- [p]Fixed an issue where players could get stuck under stairs after transforming from Bat Form.[/p][/*]
Known Issues
- [p]Vampires or villagers may occasionally have pathfinding or navigation issues.[/p][/*]
- [p]In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).[/p][/*]
Multiplayer
- [p]Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.[/p][/*]
- [p]Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.[/p][/*]
- [p]In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.[/p][/*]
