Gameplay & Player Experience
Fixed an issue allowing players to walk on lava without taking damage.
Fixed a bat form death softlock caused by insufficient space to transform back.
Fixed an issue where books could be permanently lost by destroying a bookshelf containing them.
Fixed an issue where bonuses from skills were not applied after loading game progress.
Fixed passive bonuses from outfit level-ups not being fully applied.
Fixed Artisan skill bonuses not applying correctly after leveling up or loading a save.
Fixed an issue where players could interact with items and chests through walls.
Fixed an issue where using a consumable would reset the inventory filter.
World, NPCs & Immersion
Fixed floating rocks in Medresti.
Fixed spots in the swamps where the Inquisition and animals could get stuck in the terrain.
Fixed floating foliage in certain forest areas.
Fixed camera clipping through roads, preventing the camera from going beneath the terrain.
Fixed an issue where NPCs could spawn inside terrain in the Swamps and Castle Hill.
Replaced a house with a chapel in the area as part of ongoing improvements.
Added blockers to prevent loose traders’ horses from getting stuck.
Added missing cliffs and improved the path for the third Hell’s Chasm entrance.
Fixed an issue where villagers marked on the compass could not be found.
Vampire Servants & Castle Management
Fixed an issue where vampire servants would not deposit crafted tools into storage after completing crafting.
Fixed multiplayer desynchronisation issues causing vampire job and coffin assignments to differ between players.
UI, Controls
Fixed an issue where the Core displayed the wrong visual level after loading a save.
Fixed an issue where the wrong stat was shown for the Clear Castle Hill task in the Management menu.
Added missing information in the Kingdom, Stations, and Coffins Management tabs in multiplayer.
Fixed the gold cost for rebuilding the castle overlapping the button text in some languages.
Fixed the settlement tab name displaying incorrectly.
Added introductory story text for New Game and Lobby (host only) screens, now translated into all supported languages.
Fixed missing Ukrainian characters in buildable descriptions.
Visuals & Animation
Fixed a visual glitch on Dragos that could occur when loading a save without the DLC.
Fixed an issue causing vampire NPC outfits to change when entering the Management dialogue.
Improved the visual materials of chests.
Audio
Improved rock sounds in the Grove.
Updated sound effects for vampires entering coffins and NPCs crushing rocks.
Improved audio for the ending cutscene.
Multiplayer
Fixed an issue where the Scarlet Vortex skill animation was not replicated and visible to other players.
Fixed a performance degradation issue during extended multiplayer sessions.
Fixed an issue where the Aristocrat outfit DLC item could duplicate in the inventory after saving and loading.
Fixed an issue in multiplayer where vampires’ hair could clip through their outfits in certain situations.
Controller / Gamepad
Fixed a visual focus issue in the Save Game window when switching from mouse to controller.
Fixed controller focus issues that prevented item distribution to Guardians in the Stronghold Core.
Stability & Technical Fixes
Fixed a performance issue where hovering over certain buildables could cause a GPU performance drop.
Known Issues
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Multiplayer
In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
